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JUSTICE LEAGUE: CRISIS ON TWO EARTHS
(***)

DVD Movie Review by:
Jim "Good Old JR" Rutkowski
Directed by:
Lauren Montgomery & Sam Liu
Written by:
Dwayne McDuffie
Starring the Voices of:
Mark Harmon, James Woods, Chris Noth
Running time:
75 minutes
Released:
02/23/10-direct to dvd
Rated PG-13 for action violence.
"...more epic, climactic, and intense than those featured in most other DC animated endeavors."
Long before DC and Marvel began making billions at the worldwide box office, long before graphic novels became a staple of every bookstore, dastardly doppelgängers, evil twins, and villainous heroes from alternate realities were putting Earth's mightiest to the test. Who better to face a near-invincible demigod like Superman than an equally powerful manifestation of his darkest impulses? Who better to challenge a strategist like Batman than a mentally unstable Dark Knight who believes murder and justice are one in the same? Who better to battle Wonder Woman in hand to hand combat than a cruel, callous Amazonian who chose an entirely different path? Manhunter against Manhunter, Flash racing Flash, Lantern versus Lantern... it's the stuff of fanboy dreams and comic industry gold. Sadly, such stories have lost their edge after countless incarnations. More often than not, they've revealed themselves to be lazy gimmicks; formulaic crossover events designed to boost sales and offer diehards quick-n-easy access to their favorite heroes' carefully guarded psyches. Justice League: Crisis on Two Earths owes its very existence to these same stories, and subsequently suffers from many of the same problems.

When Lex Luthor's unexpectedly upstanding double (skillfully voiced by Chris Noth) arrives from a parallel Earth to recruit the Justice League's finest -- Superman (an asleep-at-the-mic Mark Harmon), Wonder Woman (Vanessa Marshall), the Green Lantern (Nolan North), the Flash (Josh Keaton), Martian Manhunter (Jonathan Adams), and Bats himself (William Baldwin, lumbering his way through lines Kevin Conroy would have brought to life) -- he's greeted with a healthy dose of skepticism. But a heartbeat scan and a peek at a maximum security prison leaves everyone but Batman nodding their heads. Teleporting to Luthor's Earth, a planet where a super powered crime syndicate has risen to power, Supes and his brightly hued comrades attempt to reinstate some law and order in a world gone mad. Before you can say "holy conveniently truncated plot, Batman," they come face to face with several squint-and-you'll-recognize-em faces: Ultraman (Brian Bloom, channeling the gents of Jersey Shore), Super Woman (Gina Torres), Captain Super (Jim Meskimen), Johnny Quick (James Patrick Stuart), Power Ring (Nolan North), Jimmy Olsen (Richard Green), and a chilly villain's villain dubbed Owlman (a welcome bit of vocal panache by James Woods). Meanwhile, Batman stays behind to guard the Justice League's orbital base only to find himself matching wits and fists with an invading force of supers. Quick-dialing a pile of second-tier heroes (among them Aquaman, who might as well be Rocky Balboa for all he can do on a space station), Batman quells the uprising only to be dragged to Luthor's maligned Earth. There, he must stop Owlman from destroying the entire multiverse, all while resisting the urge to tell his fellow Justice League mainstays, "I told you so."

Critical jabs aside, Crisis on Two Earths isn't a mediocre film by any means. Yes, the animation is rough and inconsistent, and yes, the first two acts of the tale are as predictable and conventional as they come. But screenwriter Dwayne McDuffie's generous super-on-super action sequences are hard-hitting, the animators' character designs are slick and striking (minus a handful of laughable alternate-reality costumes by way of Black Lightning, Breakdance, Jimmy Olsen, and their fellow period-inspired criminals), and directors Sam Liu and Lauren Montgomery's Batman vs. Owlman endgame is more epic, climactic, and intense than those featured in most other DC animated endeavors. Considering how telegraphed and tiresome the tale is for its first fifty minutes, the last twenty come as a fresh and welcome surprise. The fact that the filmmakers suddenly up the ante significantly certainly helps, mind you, but it's the much-needed burst of character nuance that makes Batman's trip to Earth-Prime so engrossing. While watching the other heroes go toe-to-toe with their misguided doppels is fast and fun in its own right, their fights tend to be brawny affairs that come down to simple tests of strength and resolve. By contrast, the Batman/Owlman tussle is visceral and cerebral, and genuinely takes advantage of the film's PG-13 rating by introducing a few mature themes and some meaty dialogue.

That being said, Crisis on Two Earths isn't nearly as effective or satisfying as Justice League: New Frontier. Yet it is a step or two up from the previous release, Batman/Superman: Public Enemies. Lesser heroes and villains make cameo appearances for the sole purpose of rallying eagle-eyed JLA junkies; the cast's voicework is hit or miss; fourth wall references to invisible jets and Jedi mind tricks are amusing but a bit distracting; a budding romance between Martian Manhunter and the President's daughter (Freddi Rogers) is little more than a left-field tangent (one that slows the film to a crawl time and time again); and the moral absolutism that dominates almost every decision the characters make reeks of Saturday-morning simplicity. Worse, logic -- even as it applies to the exaggerated rules of comicbook reality -- is carelessly jettisoned from the airlock. How is it that Batman, an ordinary human being, can shake off a sucker punch from Super Woman? The same kind of punch that put Superman on the ground not ten minutes before? How can Owlman make a mid-air stand against Wonder Woman but have such trouble besting Bruce Wayne? Why does Superman have so many problems knocking low-level baddies out of commission? Why do the combatants feel the need to take their individual fights to their direct counterparts? Why do the heroes attack so blindly, without evaluating the situation in the slightest? And that's just scratching the surface. I can't tell you how many plot holes I had to ignore to move on; how many times I shook my head and muttered, "wait, what?"

Still, at 75-minutes, is it any wonder that subtleties, cohesive storytelling, and character development have fallen by the wayside? Hopefully the day will come when DC's animated films grow up. It's safe to assume their producers aren't interested in targeting a younger crowd (the PG-13 rating their on-screen violence demands suggests as much), but the writers seem far too hesitant to elevate the content of their scripts and the complexity of the conflicts therein. If Crisis was as intellectually engaging as its action is entertaining, it would warrant more praise. In the future, Warner Bros. Animation would be wise to greenlight feature-length projects in the vein of The Spectre (a sharply written, adult-oriented animated short included on the disc) instead of clinging to the status quo.

JUSTICE LEAGUE: CRISIS ON TWO EARTHS © 2010 Warner Premiere
All Rights Reserved

Review © 2010 Alternate Reality, Inc.

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