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  COMIC REVIEWS FOR THE MONTH OF: JANUARY 2010
BOOK OF THE MONTH: SIEGE AND SIEGE EMBEDDED #1
"“I believe (Marvel's) intention is to wash away the dark elements that have been plaguing their titles...”  (DS) CONTINUED>>>
 
AVENGERS VS AGENTS OF ATLAS #1
GREEN LANTERN #50
JOE THE BARBARIAN #1
ALIENS VS. PREDATOR WAR #1
STAR TREK CAPTAIN'S LOG: SULU #1
WILDCATS #19
AMAZING SPIDERMAN #617
"The opinions expressed in the reviews below are not necessarily those of Alternate Reality, Inc. Hey, I don't agree with all of them either!"
  FALL OF HULKS RED HULK #1 (OF 4)
Writer: Jeff Parker       Artist: Carlos Rodriguez
Reviewer: "Sweet" Dan Sweet
Publisher: Marvel Comics     Shipped On: 012710
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
FALL OF THE HULKS continues in this all-new series! What secrets will be revealed? What plans has the RED HULK been hiding from everyone? And what does all of this have to do with the COSMIC HULK robot!?
SWEET DAN'S REVIEW:
I’m not sure just how necessary this book is. It’s baffling to the mind that after nearly two years of “Hulk” starring the red Hulk, Marvel Editorial saw fit to bless us with a second (Third? Fourth? How many Hulks can there be?!) title starring the ravaging, red, rage-aholic. Even more baffling to the mind is that this over-priced rag is written by a guy whose work I’ve raved about on multiple occasions, and yet I never feel him hit his stride with this character. Jeff Parker lit my world on fire with “Agents of Atlas” and its follow-ups; his indy work won me over in “Underground”; he even got my attention on the surprisingly-good “Fall of the Hulks: Alpha”, so why does this feel like a tired re-tread, full of useless info that in the wake of this ‘shake-up’ is going to be viewed as trivial and pointless.

Never mind the fact that it’s called “Red Hulk” #1, yet who adorns the cover, regular old Bruce Banner-Hulk, that’s not that big of a deal to me. Never mind the fact that by the third page the dialogue takes a scary turn, never recovers, and we’re forced to read Rick Jones (as A-Bomb) refer to himself in the third person and spout lines like “You love it.”, “Whatevs.”, and “Chill, this is clearly some kinda CD or MP3 player-”. In fact, it’s that last line right there that gets the ball rolling in terms of where this story is going. Apparently, Rick Jones, who used to run with the Avengers, and was recently bestowed gamma-radiation induced powers, is a complete moron. Just like that, he’s capable of making a bad situation worse, and now he and the Red Hulk have to take on a cosmic-powered Robo-Hulk. Yeah…Robo-Hulk, at least the cover makes a bit of sense, finally.

There’s a brief dust-up between Red Hulk, Green-cosmic-powered-robot-Hulk, and the A-Bomb (and I’m never going to refer to him as anything else, ever again) which is suddenly cut short when The Leader and M.O.D.O.K. recall their robo-smasher, in hopes that he’ll absorb more cosmic energy and become even more powerful. Rulk and A-Bomb end up back at Banner’s place, bitching and moaning about how unfair everything is, only for Banner to take ten whole minutes to decipher a bit of alien technology. Turns out that Robo-Hulk is actually the Cosmos Automaton, a creation of Galactus, discarded in favor of living heralds; now faced with the fact that two of his most powerful enemies control a weapon designed to aid in the destruction of planets, Banner and his ‘team’ start to sweat a bit.

Jeff Parker is great, but just not here. Carlos Rodriguez is a talented artist, but I think his work suffers from his having to draw a bunch of bulky, muscular monsters through out the whole issue. Vincente Cifuentes’ inks really play to Rodriquez’s strengths; soft when they need to be, and precise, yet bulky at other parts, establishing the darker tone that the story takes. I don’t know for sure that I’m sold on Rodriquez’s Rulk, especially after McGuinness’ is starting to grow on me, but the guy handles the action scenes and the talky-parts with a great deal of ease, and that’s impressive, in and of itself. Overall, I’m not on-board with this. It’s taken nearly two-years for Marvel to figure out how they were going to tell this story, and I don’t think a bunch of tie-in’s and ‘related’ material is the way to go.
  WILDCATS #19
Writer: Adam Beechen  Artist: Tim Seeley
Reviewer: "Sweet" Dan Sweet
Publisher: DC/Wildstorm Comics  Shipped On: 012710
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC/WILDSTORM'S SYNOPSIS:
The Carrier has left UnLondon, taking some of Earth's most powerful defenders with it. Can the heroes who remain help the planet survive not one, but two alien invasions? In the world's darkest hour since NUMBER OF THE BEAST, Super Heroes from every corner of the WildStorm Universe must put aside past rivalries and disagreements to work together as one massive team of incalculable power - and it still may not be enough!
SWEET DAN'S REVIEW:
There was a time when “WildCats” was a must-read book for me month in, and month out. For some reason, ever since Joe Casey’s mind-blowing run on the third volume cleverly entitled “WildCats 3.0”, every subsequent gathering of creative knuckleheads sees fit to ignore the great strides Casey made with each of the characters, choosing instead to shoe horn the team collectively back into their roles as super-heroes.

The truth is simple; I strayed from my roots as a WildStorm fan long before the company ever changed hands from Image to DC. Sure, I’d stick around for an occasional mini like Brubaker’s “Authority” or Freeman and Bernadin’s “Highway Men”, but for the most part, when editorial slammed the door in Casey’s face I felt as if I’d been personally insulted. So what Grant Morrison was going to team up with Jim Lee? They were bringing back the colorful costumes and the Daemonites, and ignoring virtually EVERYTHING that was cool about the characters at that time in favor of trying to recapture the in-your-face attitude the company built as its foundation in the early ninety’s. Then that series went nowhere, and they were forced to reboot again, and so, here we are.

The WildStorm Universe as a whole is in a state of shambles. The current post-apocalyptic direction that’s been taken has really turned me off to the universe as a whole, even for old favorites like the ‘Cats or “The Authority”. It’s bad enough that the citizens of DC’s Earth-50 just had their world wrought asunder, but not they have to deal with an alien invasion on top of an alien invasion (no that’s NOT a typo). So the Kherans, the group of ‘good’ aliens that the WildCats belonged to back when they were the WildC.A.T.S., have come looking to terraform Earth to meet their environmental needs when the rest of the invading party come to colonize. So while all the heroes of the WildStorm Universe are present and accounted for, and apparently getting their asses handed to them by an elite group of Kheran soldiers known as the Red Blade, another band of alien invaders, known as Sliding Albion, come to take a shot at taking the planet for themselves.

Blah, blah, blah, yeah, that’s all well and good, but does it come off as cool? No, it doesn’t. There’s a lot of really f***ed up $#!t that they did to get this universe to this place, and I’m not particularly sure as to why. It’s almost as if the entire sum of minds at the DC/WildStorm offices thought the only cool way to make their characters popular is have everything revert back to 1994. Take a look at the George Perez cover (maybe the only truly cool thing about the book); I count three people without shoulder pads, and why does The Midnighter have SPIKES jutting from his jacket?! Spartan, who may have had the most characterization, or at least the most transformative journey of everyone on the team looks like Buzz Lightyear with a battle axe.

To carry on as to the lazy, uninspired feel of the WildStorm Universe one must only point to the costumes worn by the latest incarnation of the classic Gen-13 team. Freefall is fast, so she has a lightning bolt symbol on her chest, makes sense; Burnout controls flame, so he has fire on his chest, still with me? Grunge’s body takes on the properties of anything that he can touch, so his chest emblem is a picture of his hand, touching something. I mean, seriously? Is that what it’s come down to? Is there really that little creativity left in the swamp of ideas that is DC/WildStorm?

Anyone who likes this crap and continues to buy it is, in my opinion, contributing to the degradation of the medium. Purchasing this garbage is akin to creating it, and by exercising your opinion with your hard-earned dollar you’re, in effect, telling the powers-that-be that it’s okay to continue to push this wretched, uncreative, fecal explosion into stores and onto shelves. I don’t like it, and you shouldn’t either.

This is the second time I’ve tried to get into this new take on an old favorite, but unfortunately I haven’t found anything redeeming about its regression. Sure, the art by Tim Seeley is well done, but everything else about this book is over done, leaving a foul, distinctively 90’s taste in my mouth. I’m sure there will never be a 100% turn around of the characters, stories, or the desolate state of the WS universe as a whole, but man, somebody has to get their collective $#!t together. Who wants to read about superheroes in a post-apocalyptic wasteland? Exactly, no one.
  PILOT SEASON: DEMONIC
Writer: Robert Kirkman    Artist: Joe Benitez
Reviewer: "Sweet" Dan Sweet
Publisher: Image/Top Cow Comics     Shipped On: 012710
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IMAGE/TOP COW'S SYNOPSIS:
The demon is in his head. The demon makes him strong. The demon gets angry when he doesn't kill. Scott Graves is possessed and he will do anything the demon asks as long as it promises not to make him kill his wife and daughter. Scott stalks in the night as Demonic, a vigilante known for savagely slaughtering the wicked. He asks himself, how long can he continue living this way and what if the demon isn't real?
SWEET DAN'S REVIEW:
Good idea, but it suffers a flawed execution. That’s what I took away from Kirkman and Silvestri’s newest concept in the Top Cow Pilot Season promotion, that’s so far seen two, no, four books win, and exactly…one series released as a result, with a second $#!t-canned for creative differences. I don’t know if they just like the name “Pilot Season” or what, but usually pilots are followed by a series (whether mini, maxi, or on-going, it doesn’t matter) and that doesn’t seem to be the case here. However, this is the first year in which all five entries are penned by the same author, with only the art chores handled by separate teams.

“Demonic” is the second of Kirkman and Silvestri’s offerings, and while I found it to be sound in concept, I didn’t really think much of the finished product. It’s not that I find the writing to be particularly bad, I’m a fan of Kirman’s other works, and the art is tolerable, not my thing per say, but it’s keeping within the Top Cow ‘House Style’ that’s been laid down by the creative teams of yesteryear. I just don’t think it works as a done-in-one book. There are too many questions that are left unanswered, and while I understand that it’s supposed to keep you wanting more, this left me need more information.

At night a family man is visited by a demon, to which he owes some sort of debt, and in order to keep the demon from devouring the souls of his wife and child, this man dons a silly costume with sharp finger-blades and stalks the streets for any criminal element he can find. The problem? The only element he comes across is a squad of police officers that have been assigned to take the dangerous vigilante down. Where Batman would throw a few smoke bombs, and maybe, just maybe throw a few punches, Demonic starts hacking cops into tiny, bite-sized pieces, leaving a trail of blood and carnage in his wake that’s sure to make him public enemy number one in the eyes of law enforcement.

The problem that I have is that there’s no rhyme or reason to it all. Demonic is a man tortured by the never-ending taunts of an evil, demon beast, to whom a debt is owed, but why? Why does Demonic choose to assault the police officers as opposed to escaping without any violence? What exactly is this guy capable of? Because I can’t figure out what his powers are other than evading shots fired at him from fully automatic assault rifles no more than a foot away from him…or is he invulnerable? These are just some of the basic things that should be somewhat obvious to a reader; the only thing this guy does that is so impressive is chop body parts off with a single, graceful, slice.

Joe Benitez does a great job illustrating the carnage. Since it’s a ‘Pilot Season’ book there’s a lot of posing and posturing the character, pin-up style. I think he’d be great on a Wolverine title, considering this is a lot like Wolverine, only with demons. The line work is solid, but the backgrounds are sparse. I’d like to see more of an environment established in an issue like this, where I’m supposed to develop an interest in what’s going on.

Overall, I’m sure this will not go on to win the contest. There’s just not enough substantial story to keep people clamoring for more. Even the ‘twist’ at the end is weak, and easily deduced through the less-than-subtle foreshadowing that Kirkman beats readers over the head with. Again, that’s not a slight against the guy as an author, I love a lot of his work, but this time he just took a swing, and missed. 
  GI JOE: COBRA II #1
Writers: Mike Costa and Christos Gage    Artist: Antonio Fuso
Reviewer: "Sweet" Dan Sweet
Publisher: IDW Comics     Shipped On: 012710
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IDW'S SYNOPSIS:
"CHUCKLES is the only man alive to have successfully infiltrated COBRA...and he’s M.I.A. Has he been killed? Defected? Gone rogue to fight a one-man war against the enemy? None of these alternatives are acceptable to GENERAL HAWK. He wants CHUCKLES back with G.I. JOE, so he’s sending a new Joe to retrieve him. But what she finds may be worse than anyone could have imagined... Also, get a deeper look inside COBRA than ever before, as TOMAX, XAMOT, and Erika continue to feel the effects of the previous miniseries, and several COBRA operatives are introduced for the first time in an IDW book!"
SWEET DAN'S REVIEW:
I grew up with the Joes. It was one of the only toys that I could buy at the drug store, down the street from my house, with just some loose change that I scraped together from searching through the couch cushions. I thought the idea of a paramilitary organization design with one purpose, to stop terrorism, was the coolest thing on the planet, and in some ways, I still do. I was too young for the G.I. Joe stuff that Marvel put out in the late 80’s and early 90’s, and the re-launch at DDP, written by Josh Blaylock was cool, even though it was riding the wave of throw-back titles that came out around that time (TMNT, Thundercats, and G-Force, to name just a few).

Writers have tried time and again to make the children’s toy-turned comic book a bit more adult friendly, by darkening the tone of the book, and adding a whole lot of superfluous violence. You get a bit of both in this issue, which reads like an episode of ‘24’ crossbred with the big summer blockbuster that just so happens to share a title with this comic (although the tagline is different). Shadow governments, private military contracts, espionage, chicks with guns, it’s all a part of trying to make a kid-friendly concept not-so-kid-friendly, and while the book is good, it’s not the first to take the characters in this direction.

Gage is a great writer, and while I’m not familiar with Mike Costa’s work, the two seem to blend together quite well, with no glaring differences in tone from scene to scene. The plot is pretty simple; a Joe went and got himself caught by the enemy. Now, another Joe has to slip in undetected and extract the prisoner, oh, and wreaks as much havoc as she can on the way in. Jinx, and Chuckles, two established, but somewhat under used characters star in the issue, with General Hawk serving as the only other Joe to appear. There’s a great deal of Cobra stuff, and I guess that’s appropriate considering the title, but I’m not sure where it’s all going.

The art sets the tone quite well, with a great deal of detail going into the textures and backgrounds, which a guy like me can appreciate. The characters remind me of Jae Lee, and that’s not a bad thing. I think the action, what little there is, is handled quite well. There’s a tremendous amount of violence crammed into only two pages, and it serves to show what kind of bad asses we’re dealing with on this outing. It was cool to see some ninja stuff that didn’t revolve around Snake-Eyes and Storm Shadow. I’m glad that the Joes have lasted as long as they have, and this latest resurgence in their popularity is sure to extend their shelf-life for quite a bit. 
  GREEN LANTERN #50
Writer: Geoff Johns    Artist: Doug Mahnke
Reviewer: "Sweet" Dan Sweet
Publisher: DC Comics     Shipped On: 012710
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
BLACKEST NIGHT spreads with an oversized anniversary issue! Surrounded by friends and enemies, Hal Jordan goes into battle with a being he will never defeat – the Black Lantern Spectre! Can Saint Walker, Sinestro and the others put a stop to this bizarre Spectre rebirth?
SWEET DAN'S REVIEW:
Here’s a suggestion for Mr. Geoff Johns: Don’t unveil a comic’s last page-‘surprise’ on the cover of the book, it’s anti-climactic. Everyone who’s familiar with my column already knows that I’m not the biggest Johns fan in the world. It’s not that I’d put him on the short list of creators I think are horrible, but I just don’t find his style of classic-contemporary comic writing to be my cup of tea. This latest “Blackest Night” offering is little more than a giant fight-scene, giving the author a chance to show off the latest recruits of the multi-colored Lantern Corp, which is cool, because it gives Doug Mahnke a chance to stretch his legs a bit, and he illustrates the crap out of this title. Too bad, all Johns gives him to illustrate is crap.

Like I said previously, this issue is nothing more than a drawn-out fight scene between the latest batch of Lanterns (The Atom, The Flash, Wonder Woman, Mera, Scarecrow, and Lex Luthor), their predecessors, and the Black Lantern-Spectre. Apart from the occasional character beat, which were few and far between, Johns does his best to keep the characters as bland as possible. In a book that guest-stars Lex Luthor in possession of an Orange Ring of Avarice, you’d think he’d get more that TWO WORDS. The Atom is in two whole panels before he’s shuffled off in favor Hal and Sinestro. Heck, Scarecrow has more lines than The Atom, Lex, and Wonder Woman combined, which would be interesting if I believed, for one second, that he may remain a more powerful player in the DCU, but judging from the plethora of books that were released last week that take place AFTER this series ends, I’m not getting my hopes up.

That may be the biggest problem I have with this series, so far, there doesn’t seem to be anything drastically different going on. I’m aware that the mini still has two issues, and however many tie-in issues, to go before it’s all wrapped up in a nice little bow, but I’m not sold on the Green Lantern Corp (or any other Corp) playing a bigger part in the DCU by the time this is all over. I’m not sold on any dead characters comic back to life; I’m not sold on any of the power-ups, tossed around like beads-for-breasts at Mardi Graz, lasting beyond the final issue of the series; I’m not sold on the character of Hal Jordan, and the ultra-macho, yet indecisive way Johns depicts him.

Jordan isn’t thrilled that the rings chose Luthor or Crane (Scarecrow) as representatives of Avarice and Fear, as a result he thinks that he should attempt to disarm them, separating them from their orange and yellow rings, respectively; then seven panels later he says “We need to…hit Nekron not each other.” First, Nekron isn’t in the comic, so that was kinda weird, and second, Jordan was the one that was starting all the infighting, so the line only served to make Jordan look wishy-washy. Not to mention the use of the made-up word ‘fear-asaurus’ by Jordan, as he attempts to insult the entity known as Parallax, right before allowing the being to possess him. Really Geoff? ‘Fear-asaurus’ is the best you could come up with when you share an office with Jeph Loeb and Allan Heinberg? As soon as Hal said that, Sinestro and Carol Ferris should have taken turns kicking him in the balls; that’s how lame that line was.

Alright, so I’ve been ragging on the writing, but to be honest, there isn’t one bad thing I can say about the way the book looks. Doug Mahnke, time after time, solidifies my opinion that he’s easily one of the most talented, and consistent artists employed by DC. If there was one down side it would be the inks were inconsistent, but when there are five inkers credited as working on the art it’s not too surprising that the cohesion would be thrown off. Other than that I have no bad things to say, Mahnke is a master of his craft, and if he’d been teamed with one inker as opposed to four (one of the five credited inkers is Mahnke himself) the illustration would have been flawless.

All in all, I’m glad the “Blackest Night” is coming to an end. I can’t honestly say that I’m excited for “Brightest Day”, but depending on the mini-series’ final couple of issues, if there’s enough of a drastic direction-shift in the DCU to warrant curiosity, then I’ll check it out. Otherwise, if it’s just another Geoff Johns’ stroll down ‘memory lane’, where the characters are bland, boring, caricatures of what he remembers reading, well, then count me out. 
  JUSTICE LEAGUE OF AMERICA #41
Writer: James Robinson    Artist: Mark Bagley
Reviewer: "Sweet" Dan Sweet
Publisher: DC Comics     Shipped On: 012710
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Who is the face of true evil in the Ultimate Universe? What is the biggest secret the world doesn't know? Join the gathered heroes as they embark on an adventure unlike anything seen in Marvel Comics...and that's a promise!! Ultimate Universe co-founder, BRIAN MICHAEL BENDIS (Ultimate Spider-Man, Secret Invasion) and rising star Rafa Sandoval (Avengers: The Initiative) unveils this important new chapter in the most exciting line in comics!!
SWEET DAN'S REVIEW:
The summer’s big, cross-over, event comics drawing to a close, the board is clear, and the pieces are finally in place for Jim Robinson’s take on ‘the world’s greatest superheroes’, but does anybody still care? The truth is that I don’t, but that doesn’t mean I wasn’t anxiously awaiting this little gem with the utmost anticipation, all the while planning to tear into J.R. (not that J.R.) if I found anything that I considered cheesy, hokey, or well, too ‘Jim Robinson’.

I must say that I wasn’t surprised at all with the campy, unsatisfying dialogue; cliché-riddled, pretentious, whiny snots…that’s the state of the JLA in Robinson’s hands. There’s a scene between Donna Troy and Wonder Woman where Diana convinces her younger counterpart that their life will always be devoted to causes larger than themselves; that’s all well and good, but if that’s the case why is Wondy passing the buck to Wonder Girl? Donna Troy then goes about collecting random members of the Titans, convincing them that they’re needed on more urgent business.

Starfire, Cyborg, the current Batman - Dick Grayson, Dr. Light, Mon-El, and apparently Green Lantern and Green Arrow, not to mention the Guardian, and Congorilla are featured but it’s not clear as to whether they’re going to play bigger roles in the story. At some points it’s hard not to confuse this incarnation of the Justice League with the Legion of Substitute Heroes, but on the other hand, a lot of these characters are established personalities that many could argue are deserving of their shot in the big time. I’m most interested in the inclusion of classic Leaguers like G.L. and G.A., as the book wasn’t initially marketed as anything other than DC’s perpetual need to reinvent the team, minus the big three.

Mark Bagley is an artist’s artist. I don’t think there’s ever been a deadline that the guy has been incapable of meeting, while far exceeding expectations along the way. It’s clear that he’s a fan of Donna Troy, as he pays her and her breasts a great deal of attention through out the issue. I also thought that his rendition of Mon-El is by far the best that I’ve seen from anyone in the DC camp. There’s an element about his work that really fits the DC Universe and its characters more so than Marvel. It’s no wonder they had tucked him away in the Ultimate corner for damn near ten years before he jumped ship. Seeing him illustrate the light-hearted DCU nobility, such as GL, Wonder Woman, and Batman makes more sense than the dark and brooding characters that freckle the landscape at every other comic company.
  ULTIMATE COMICS ENEMY #1 (OF 4)
Writer: Brian Bendis    Artist: Raphael Sandoval
Reviewer: "Sweet" Dan Sweet
Publisher: Marvel Comics     Shipped On: 012710
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Who is the face of true evil in the Ultimate Universe? What is the biggest secret the world doesn't know? Join the gathered heroes as they embark on an adventure unlike anything seen in Marvel Comics...and that's a promise!! Ultimate Universe co-founder, BRIAN MICHAEL BENDIS (Ultimate Spider-Man, Secret Invasion) and rising star Rafa Sandoval (Avengers: The Initiative) unveils this important new chapter in the most exciting line in comics!!
SWEET DAN'S REVIEW:
Something is amiss in the Ultimate Universe, and for the first time in half a year, it’s not Jeph Loeb. Nope, Brian Bendis gets the latest catastrophe-ball rolling with “Ultimate Enemy” and really just serves to confuse the hell out of me, and even though I’m a fan of Bendis, I’m not sure I’m into it this time. With everyone getting over the Ultimatum that Magneto gave the world, it’s easy to see why someone would wait until the heroes of the Ult. U. were at their lowest before attempting to strike; what we get is a preemptive assault that, well, I hope it’s a preemptive assault. I really hope this isn’t the Ultimate Marvel Universe versus the big, nasty, purple-thing-that-looks-like-chewed-up-gum.

Jessica Drew is a clone of Peter Parker, created by the Roxxon Corporation, and as such, she feels as if the company may owe her thing or two. She swings into action, and into our hearts, as she is the first on the scene when the giant, oozing, purple mass makes its big debut. The story jumps from there to the Richards household, and not the one we’ve come to know and love from the 616-Universe, but rather Reed’s family (seeing as how the Ultimate Reed is only a teenager) just before they get blowed-the-heck-up by some unseen, but obviously hardcore bad guy.

What comes next is a departure from the death and devastation that’s served to set the tone for the title so far. Bendis adds a great deal of depth to Susan Storm’s character, causing me to yearn for the days of “Ultimate Fantastic Four” when he, and Mark Millar, really amped up the energy level of the characters and their cluttered mythos. There’s a brief reunion between her and the ever-lovin’, blue-eyed Thing, Ben Grimm, in which a secret is revealed that may have been better kept under lock and key. I’m not sure what the reason was for the twist, but it’s interesting, and I’m sure it will play some sort of a role in wherever these two end up at the end of this whole shpiel.

The final scene serves to complicate matters a bit. An old guy, sitting at an out-door café turns out to be Nick Fury, in one of those really cool ‘Mission Impossible’ style masks that could turn Sam Jackson into an old, white dude. It turns out that whatever it is that’s been tearing apart different parts of the city has been on the look out for the world’s number one super-spy, and now that he’s got Fury right where he wants him…to be continued. There’s no reveal as to who’s causing all the destruction, and to be honest, I’m not sure if it’s really that pertinent at this point.

You know what I’ve noticed, there is a sever lack of respect for human life in the Ultimate Marvel Universe. First, Loeb goes and murders millions at the hands of the master of magnetism, and now Bendis takes out families, kids, pedestrians, and anyone else that gets in his way, and doesn’t’ bother to tell us what the hell is going on. I can’t imagine this series lasting less than six issues, so by my calculations we might know what’s going on by issue three or four. At least Loeb isn’t writing it, it might go years before the mystery is solved (I’m looking at you Rulk).

The true star of this whole issue is Rapha Sandoval, whose Ultimate U is a mix of Stuart Immomen and Steve McNiven. His interpretation of Ben Grimm is one of the best I’ve seen since Art Adams, and that’s a big deal for me (as Grimm is one of my favorite characters, ever). He’s able to flawlessly illustrate the tumultuous ordeal that the citizens of Ultimate New York are once again subjected to, and even though no one throws a punch (the Thing does get hit once) it doesn’t feel as though there isn’t enough action. I’m anxious to see what else Bendis thought would be cool to see Sandoval illustrate, and even if I don’t think the story is really cooking with gas just yet, I’m sticking with this title for the art alone.
  AVENGERS VS AGENTS OF ATLAS #1 (of 4)
Writer: Jeff Parker  Artists: Gabriel Hardman & Takeshi Miyazawa
Reviewer: "Sweet" Dan Sweet
Publisher: Marvel Comics     Shipped On: 012010
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Spacetime is being selectively eroded by an unknown force. To stop the effect, the Agents of Atlas seek the help of the Avengers- and find a much earlier version of the team than they expected: Captain America, Iron Man, Wasp, Giant-Man and Thor are together again, with the atomic wildcard THE HULK!
SWEET DAN'S REVIEW:
Somebody’s gotta' hand it to Jeff Parker; the guy just won’t allow the Agents of Atlas to go away without a fight. First, it was the X-Men, then the Thunderbolts, and now, finally, the Avengers; whose toes are these guys going to step on next? After a cancelled series, a back-up in a cancelled series (sorry ‘Herc’ fans), a mini-series, and now a second mini-series, a guy can only wonder where this is all going. Is Marvel going to rel-aunch the series with Parker at the helm? Or is the team destined to star in cross-over after cross-over, with no real growth, for ever and ever, and ever?

SO, there’s some weird $#!t going on in the 616 and you know what that means…time for guys in costumes to punch stuff! The issue starts with a couple of simultaneous attacks on the island of Manhattan and southern Arizona…yeah, Arizona. Lava men, the Growing Man, and some odd spiritual energy seem to be the primary antagonists. Atlas attempts to help, but their misguided style of ‘shoot-first, ask questions if anyone makes it out alive’ approach only ends up assisting the bad guys more than the good ones. By the end of the issue there’s a bit of a shake up, with the New Avengers getting sucked into some vortex-of-strange, only it’s the original Avengers who find their way out.

Truth-be-told, I have no idea what is really going on. This is the first time I’ve seen the Agents go up against a threat that may be rooted in Avenger continuity, or it may be the first time we’ve seen the threat at all. In fact, most of the time the Agents of Atlas are busy fighting other super-heroes, so it was cool to see a bit of a team-up, despite how brief it actually was. I’m curious if the Avengers who made it out of the swirling, dark, void of nothingness, plan on throwing down with the ‘AoA’, and if so, is Parker planning on jobbing them out to get his boys over?

Gabriel Hardman is capable of capturing a contemporary feel while maintaining a classic look to his art. His style would be right at home on a title like “Daredevil” or “Iron Fist”, and it fits both the ‘Agents’ and the ‘Avengers’ quite well. He’s another guy who does his own inking, which I’m not always in favor of, but in this case, I can’t complain. I’ve seen his work before on the “Agents” title, and I’d be able to get into his work on pretty much anything he’s given. I know his style isn’t going to be for everyone, but I can’t really wrap my head around ‘why?’. The fact that editorial felt the need to slap a cartoony Humberto Ramos cover, which is about as far away from Hardman’s style as it comes, really perplexes me.
  JOE THE BARBARIAN #1
Writer: Grant Morrison  Artist: Sean Murphy
Reviewer: "Sweet" Dan Sweet
Publisher: DC Comics     Shipped On: 012010
MSRP: $1.00 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC/VERTIGO'S SYNOPSIS:
Having an overactive imagination can get a kid through a lot, but it doesn't change the facts: Joe's still the kid in school that can't fit in. He's the victim of bullies. His dad died overseas in the Iraq war. And then there's the Type 1 diabetes he has to live with. So is it insulin-deprived delirium or something much, much bigger that transports Joe to a land inhabited by all his toys - from ninja commandos to action robots to magical knights to star fleet captains? Is Joe really the savior of this wild fantasyland that's been held under siege by dark magic and evil forces? With the help of a samurai rodent, is he ready to take back besieged castles and win the freedom of an oppressed people? Or is he just an over imaginative boy who could die if he doesn't take his meds?
SWEET DAN'S REVIEW:
Anyone who’s ever read a Grant Morrison-penned comic knows that there’s a whole other series of world’s in that guy’s head from which he can draw endless inspiration. I can only imagine that his newest ‘Vertigo’ series “Joe the Barbarian” is somewhat based, however loosely, on his own plus-sized imagination, and whatever trouble it got him into, or kept him out of (depending on how you look at it). Say what you want about the man’s latest take on the DCU in “Final Crisis”, or his anti-climactic Bat-family opus “R.I.P.”, but I’ve found his best work to be in the independent realm, and this is no exception.

It sucks being a kid, sometimes. I’m not sure if that’s the point of this story, or any story this reminds you of (I can think of a few), but that’s where it all begins really. Joe’s a diabetic, with a dead father and a less-than-attentive mother wrapped up in her financial instability. He gets picked on by older kids, and it’s pretty obvious he has no idea what to do with the attention he receives from a female classmate. He seeks solace in an attic-hideaway where he keeps his toys, and books, and from what I can tell, a rat who may be Joe’s only friend, at least in this world.

Yeah, that’s where the story takes an unusual turn. It’s still rather unclear to me if Joe is somehow transporting himself between the real world and an imaginary land in which his toys come to life, or if he’s a sick kid, suffering from delusions of grandeur. Morrison lends credence to both theories, and it wouldn’t be unlike him to add a dark, sickly twist on an old-school plot device. In fact, I wouldn’t be surprised at all, judging from the tone of the first issue, if the whole thing is an ode to the macabre style of fairy tales written by the Brothers Grimm all those years ago, and if anyone in the current comic climate could pull it off, smart money’s on Morrison.

Sean Murphy is a very important part of the comic’s appeal. His line-work and his inks are able to conjure up imagery that feels cutting-edge, yet dated, simultaneously. It’s a fine line to walk, daring to be different whilst paying homage to everything that inspired you as a kid, whether it’s mom and dad’s old, raggedy furniture, or the action-figures that litter the floor of Joe’s sanctuary; still the whole issue feels like Murphy is coasting along, not even getting to the really good stuff yet, which only leaves me anticipating the next issue even more.

I’m in love with Vertigo’s latest marketing plan. By releasing the debut issue of each new on-going (I’m not actually sure if this is an on-going) series for only a dollar, they’ve effectively combated the argument that a fan can’t pick up a new series for fear of being disappointed by what they’ll find. While each new Marvel title that comes out clocks in a $3.99, whether a first issue or last, Vertigo has taken a different approach, almost as if they’re daring readers to take a chance on their books, more often than not gaining new fans as opposed to alienating them. I haven’t been on-board with EVERYTHING the publisher has put out this year (alright, alright, I didn’t get “Greek Street”; it was over my head), I’ve found most to be a delightful vacation from formulaic super-heroics.
  MERC: BROKEN WORLD #1
Writer: Jerry Brown     Artist: Daniel Schneiderr
Reviewer: "Sweet" Dan Sweet
Publisher: Zenescope Entertainment     Shipped On: 012010
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
ZENESCOPE'S SYNOPSIS:
Fifty years in the future the world has become a strange blend of advanced technology interwoven with a seedy and gritty underbelly. And this world is where you will find a Merc named Sonny Grissom. Sonny is a human mercenary whose obscene blend of human tissue and cybernetics has taken a drastic toll in just ten short years. Sonny was once considered the best in the business, and he still might be, but Sonny's coming to the end of the road and he knows it. He's also about to get the one offer that might give him his only chance at redeeming a wasted life. And who knows, today might be the day he takes his last shot. Blade Runner meets Die Hard in the brand new supernatural action thriller mini-series from Zenescope Entertainment.!
SWEET DAN'S REVIEW:
Drawing inspiration from any number of fan-favorite genre films, and other sci-fi sources comes “MERC: Broken World” from Zenescope, where high-profile hit-men are commonplace. The world is a $#!t-hole; disease and corruption run rampant, and men find work by harvesting the useful organs of civilians, and selling them on the black market. Corporations hire others to augment their physique with machinery, and their mental chemistry with drugs and toxins; utilizing these mercenaries as weapons in a never-ending war of corporate espionage and deceit.

I was simultaneously wowed and bored with the environment of the story, and I don’t mean to walk that line, but I have to. I found the retread of ground broken so many times, and in so many better ways before to be rather ho-hum. In truth, I feel that way about most stories with ‘dystopian-future’ settings; there needs to be a deciding factor, or some top-notch description for me to avoid instantly writing it off in comparison with something else. But, I did find the graphic violence satisfying, and ‘devil may care’ attitude the writer had toward the inhabitants of the story to be rather interesting.

It’s not a safe story, but it’s not a ground-breaking one either. Jerry Brown didn’t get enough of a chance to establish an environment, but he did manage to make me believe that anything is possible. SO, who knows, maybe this story is going some place? I doubt I’ll stick around long enough to find out. Daniel Schneider’s visual style is similar to Mike Choi’s in that he uses long, clean lines to define his characters, and you can sense a very distinct influence of Manga amongst the panel lay-outs and the perspective.

I don’t hate this book, but I definitely didn’t like it enough to stick around. The concept, if fleshed out properly shows a great deal of promise, but the book is clearly lacking in the ‘details’ department, and that goes for both the writer and the artist. I’d like to see more backgrounds (I’m a stickler for environment, what can I say…), and obviously more background on the world that this story is set in. It’s not that far from what I look for in a comic, but it doesn’t deliver on some key points.
  HULK #19
Writer: Jeph Loeb      Artist: Ed McGuinness
Reviewer: "Sweet" Dan Sweet
Publisher: Marvel Comics     Shipped On: 012010
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
This is it! The Fall of The Hulks begins here. The opening round: THE RED HULK VS. THE THING with Reed Richards' life at stake. When the Baxter Building is attacked by the all-new, all-deadly Frightful Four, who will save the Fantastic Four? How about THE RED HULK? Not a chance. The superstar team of JEPH LOEB and ED McGUINNESS shotgun this mindblowing chapter of the biggest Hulkventure of them all
SWEET DAN'S REVIEW:
The never-ending saga of ‘Who is the Red Hulk?’ continues here, and while I’m sure, in the end, people may be able to make sense of this stuff, I just can’t. There’s some, seemingly, classic stuff in here like the first time Ben Grimm, the ever-loving, blue-eyed Thing, gets to throw down with Big Red (that’s my own personal nick-name for Rulk), as well as a continuation of the “Intelligencia” idea that first came up in Jeff Parker’s “Fall of the Hulks: Alpha”, which is cool.

It’s a day just like any other at the Baxter Building, home and headquarters of the Fantastic Four, and if that’s the case then that can only mean that there’re bad guys coming, oh wait, they’re already here! The Wizard, a founding member of the Intelligencia, has reformed and reconfigured his own Frightful Four, with a few key new-members: Klaw, Lyra (the savage She-Hulk from the future) and the Trapster. None of the members of this newer and more frightful Foursome could hold a candle to the FF on their own, but thanks to the master planning of the Wizard, the bad guys get the drop on our heroes, and manage to kidnap Reed in the process.

So where’s the Hulk? Or Rulk, or Red She-Hulk, for that matter? Well, you get a few bits and pieces here and there, but the primary focus is on the guest stars. Hell, it’s Rulk’s comic, and he only appears on panel for less than half the number of pages. There’s a lot of the traditional Jeph Loeb-posturing that he’s become so reviled for; instead of giving us pieces of the bigger picture, he narrows his focus so that the mystery could go in any number of ways, meaning: he leaves himself with enough outs that any resolution will seem like it makes sense.

Ed McGuinness’ style is growing on me. I know, I know, I’ve said that I didn’t like his square-faced super heroes, and I know I’ve made snarky remarks, but the more I see of the guy’s work, I can’t help but like it. His rendition of the Thing is classic, and in truth, I hold any artist that gets the Thing right in the highest regard. He also manages some great action sequences that put the earlier issues of this same comic to shame. I don’t know if he’s just getting more comfortable with his subjects or what, but he’s definitely making a fan out of me.

I’m not quite sure where all this is going. I’ve said before that I think Thaddeus “Thunderbolt” Ross is the Red Hulk, and that his daughter, Betty Ross is the red She-Hulk. What I don’t get is why this series is on the verge of its second year and fans still don’t really know what’s going on. I’m anxious to see this story come to an end, and find out what’s going to happen to the characters during the upcoming “Heroic Age.".
  OUTSIDERS #26
Writer: Dan Didio     Artist: Phillip Tan
Reviewer: "Sweet" Dan Sweet
Publisher: DC Comics     Shipped On: 012010
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
After the horrifying events of BLACKEST NIGHT, Katana and Black Lightning are dispatched to deal with a terrifying disturbance on the open seas. Meanwhile, Geo-Force is recalled to Markovia to handle affairs of state. But when Prince Brion makes a deal with a certain Kryptonian to join the team, the Outsiders find themselves cast as enemies in the eyes of the world! 
SWEET DAN'S REVIEW:
They may not be one of DC’s premiere super-teams, or anything even close, but the Outsiders hold a special place in many fans’ hearts. One of those fans just happened to be Editor-in-Chief of DC Comics, Dan DiDio, and since his back-up feature “The Metal Men” is wrapping up with the next issue of “Doom Patrol”, and apparently he hadn’t relieved himself of that ‘writer’s itch’ that’s plagued him recently…so here we are.

I’ve never f***ing liked Geo-Force, let’s just get that out of the way right here and now. I didn’t like him as a kid, I didn’t like it when Brad Meltzer picked him to be part of his revamped Justice League, and I like him even less in the hands of Dan DiDio than I did in those of Peter Tomasi. There’s something about regal characteristics that don’t mesh well with the altruistic qualities one looks for in their super-heroics; it’s very much an oil/water thing. Well kids, this is very much a Geo-Force – centered issue, and considering the fact that I’ve never f***ing liked Geo-Force, I wasn’t enthralled.

The big shift in the comic’s direction is in the changing of the proverbial guard; “The Outsiders” have always fallen under the Batman-family of titles, considering Bruce was the one who established the team. The cover of this latest issue proclaims itself as “Superman and the Outsiders” and no doubt, by the end of the issue it’s plugged into the Superman world, and all of its goings-on, in a way that no other DC title has dared to do. It’s difficult to go into details without spoiling a great deal of the surprise involved with the last-page reveal, but let’s just say a certain Eo-gay-Orce-fay allies-ay imself-ay and-ay is-hay ountry-cay ith-way e-thay Eradicator-ay and-ay e-thay lanet-pay of-ay Ew-nay Rypton-kay. How’s that?

Phillip Tan’s artwork has looked better. A lot better, to be quite honest. I’m not a fan of the inks, or the colors of the issue either. Everything came off as soft and out of focus, and though I wasn’t a fan of the previous art team either, I think they had a better feel for the characters. The fill-in spots by Don Kramer were by far my favorite parts, visually, and I think he only did a couple of pages, if that. I don’t know what look they’re going for with this, but it’s non-traditional, and while I try not to punk anyone that’s going that route, I can’t support this. The book needs a more consistent flow to the colors and inks, from page to page, before anyone is going to take it seriously, visually speaking.

I don’t mind a majority of the changes made to DC through out the time DiDio has served as Editor, but I’m not sure of what I think of him as a writer. The only other exposure I’ve had to anything he’s written is the “Metal Men” and that’s not exactly a book that anyone writes in an effort to be taken seriously. I’m understanding of this bold, new direction they feel the need to take this title in, but wouldn’t be surprised if this exercise in vanity suffers an untimely demise at the hands of the commander-in-chief .
  INCORRUPTIBLE #1 & #2
Writer: Mark Waid   Artist: Jean Diaz
Reviewer: "Sweet" Dan Sweet
Publisher: BOOM! Comics     Shipped On: 012010 (#2), 121609 (#1)
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
BOOM'S SYNOPSIS #1:
Super villain Max Damage had an epiphany the day The Plutonian destroyed Sky City. When The Plutonian turned his back on humanity, Max Damage decided to step up. Now Max Damage has changed his name to Max Daring and turned from his formerly selfish ways to become Incorruptible. The flip side to this year's break-out smash hit, examining the hard, difficult road to changing your ways and making a difference in the world.
BOOM'S SYNOPSIS #2:
The reformed super villain Max Damage and his sidekick, the less reformed Jailbait, set out on their first mission - to extract vengeance against an old ally who must be brought to justice and who holds an important key to Max's plans to bring down the Plutonian! Covers by Tommy Lee Edwards and Rafael Albuquerque. .
SWEET DAN'S REVIEW:
So this review’s been a little while in the making, not quite as long as the planning for “Siege” or “Avatar” or anything of that magnitude, but, well…okay, it’s been about a month, or so. Give or take. The thing is I’m still really excited about BOOM! Studios latest foray into the world of super heroes, or is it super villains, or both? I’m not sure, but I know what I like, and I LOVE this! It’s been a while since someone has gone out of their way to tell stories about super-people that don’t feel like retreads of tales told before, and Mark Waid’s done it twice in the same year.

After the hit series “Irredeemable”, which explored the idea of the world’s greatest super-hero’s snapping, sending him plunging off the deep end, and becoming the world’s most feared villain, Waid appears ready to turn the tables on himself, as well as the BOOM! Universe, as Max Damage, formerly the world’s foremost name in super-villainy, makes the switch from the bad-guys to the side of the angels. To the surprise of both his partners and the police, Damage manages to shut down his own people with limited collateral damage, and walking right past the police when they issue warnings of arrest.

It’s a weird take on a classic comic device. How many times has a good guy thrown in the towel and switched teams? Too often for it to really have any impact on readers anymore; it seems characters are changing allegiances more often than they’re changing the little colored underpants on the outside of their costumes. It does play well with the idea established in “Irredeemable” – if all the heroes are dead, gone, or hiding, someone still has to step up and help people. But, what makes the most-wanted super-criminal turn on his men? It seems a close encounter with a certain Plutonian (The Plutonian, duh) is all it took to show Max the err of his ways.

Somewhere off panel, at the end of the first issue, Max tosses the Chief of Police into the trunk of his car, high-tails it back to his Max-cave (Damage-cave?), and fills in the Chief, as well as Jailbait, his underage partner/girlfriend, as to his recent change of heart. This is where the book started to lose me a bit. Damage takes a flame-thrower to however many millions of dollars he’s stolen over the years, citing its ‘tainted’ nature as justification for not donating it to charity. Then he does the same thing to the bad-ass car that he’d been rolling around in, color me confused.

The biggest problem I found with these two books, which shouldn’t really be that big of a problem at all, is the preachy nature it took on at a couple different points. On more than one occasion Max Damage stares stoically out into the eyes of readers, claiming his turn is motivated by the most noble, and altruistic of intentions, as Jailbait or the Chief’s face insinuates someone farted in their mouths. Waid also uses the same joke in both issues, reminding readers that Damage used to commit statutory rape on a daily basis, but since his change of heart he’s just not into it anymore. It all serves to illustrate how dedicated Damage is to his transformation, but it just comes off as a little too ‘hoity-toity’ for my tastes.

The plot takes an interesting turn toward the middle of the second issue. While attempting to stop a hostage situation, Damage learns of a man, “Origin”, who claims to be able to give super powers to normal people, in hopes that they can use them to take out the Plutonian. We never meet “Origin”, but we do get to witness his work first-hand, as some fiery, blue, naked man delivers a warning, right before burning out in more ways than one. He claims that there is a safe place where everyone would be able to escape the wrath of The Plutonian, however, it doesn’t exist on this planet.

There’s something about Jean Diaz’s pencils that reminds me of Bryan Hitch. It’s not a dead-on likeness or anything, but the faces, and characters, as well as the action just reminds me of Hitch’s “Fantastic Four” run, which was littered with lazy-looking pencils, and fill-in art. I’m not making that comparison to bring down the art on THIS book, because I like the art, but as far as what it reminds me of…that’s that. I’m looking forward to future issues, as well as getting a chance to explore the rest of this universe and its cast of characters.

In fact, I don’t think there’s very many BOOM! Studios books that I’m not a fan of. They’ve done a better job than any other (somewhat) new publisher of consistently putting out a quality line of products that keep me as interested as I am, month after month. From “Irredeemable” to “Nola”, “Dingo”, “Mr. Stuffins” (the “Godfather” of BOOM! Studios books), and now “Incorruptible”; I may be buying more BOOM! books than I am DC, or Image. At $3.99 a pop, well, that could get a little rich, but you’ll never see me complain about the quality. The paper stock is on par with anything you’d get from the Big Three, and the pencils, inks, and colors are consistently better than a number of titles that garner more recognition and sales. Don’t get me wrong, I’m not trying to sell their product for them, but I find the truly ‘good’ comics are few, and far between. When I come across a company that continues to promote books that are new, and fun, and interesting, without being too watered-down and soft, I get a little jazzed..
  AVP THREE WORLD WAR #1 Of (6)
Writer: Randy Stradley      Artist: Rick Leonardi
Reviewer: "Sweet" Dan Sweet
Publisher: Dark Horse Comics     Shipped On: 011310
MSRP: $3.50 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DARK HORSE'S SYNOPSIS:
A centuries-old interstellar conflict threatens humanity's very existence as a long-lost Predator clan stakes its claim for galactic dominance, intent on exterminating its rival clan, the selfsame trophy hunters who have plagued Earth's history and every world they have touched. And if the advanced technology and military precision of this new threat weren't enough, they have an even more terrifying weapon at their disposal-Aliens, weaponized and under their malefic control. This puts earthmen in the dangerous position of parlaying with the same alien warriors who have relentlessly hunted them, and who better to carry out the negotiations than Machiko Naguchi, the only human known to have spent time alongside the Hunters.!
SWEET DAN'S REVIEW:
So what happens when you take two extremely successful sci-fi properties that originally inhabited independent universes, and put them in a blender and hit mix? “Aliens VS. Predator” happens, and to be honest, it’s hard to believe that the mash-up originally took place all the way back in 1989. Since then, get this, there’s been a sequel to the original “Predator” movie, playing up the conflict by adding an Alien-skull Easter-egg for eager fans, and however many “Alien” sequels, and that’s just movies. There’ve been no less than ten miniseries and six crossovers with OTHER universes in the Dark Horse Comics universe, and finally the sci-fi icons were brought together in film history, not once, but twice in the “AVP” series of films.

Let’s get this straight, this is not a concept that I’m against, or even wary of, but I don’t think that Dark Horse has ever had the talent to get a series like this off the ground, beyond the fans that would buy it regardless of who wrote or drew the thing. The movies sucked. There, I said it. I didn’t like either of the two “AVP” movie options, and hadn’t even considered picking up a book like this in well over a decade, but when I saw the cover I was really impressed, I thought that maybe, just maybe, Dark Horse was gonna get the formula right this time and give me something classic, but all I found was Coke II.

Randy Stradley wrote the very first meeting of the ‘bugs’ and the ‘hunters’, as they’ve come to be known in the comic world, and it’s come full circle since he’s back to write this latest offering, (apparently after John Arcudi stepped aside, I’m guessing for the wildly successful “Wednesday Comics”). The characters are instantly recognizable even after a long absence from their world. The colonial marines, the ‘bugs’, the random mining (in this case a Bauxite Mine) colonies that pop up on the grid just long enough to be completely obliterated by some invading force, the ‘hunters’ or should I say ‘killers’, and even Machiko Noguchi, who replaced Ellen Ripley as the strong female lead in the fist mini; all are familiar faces, too bad their drawn by Rick Leonardi.

Randy and Rick take the old-school route, light on detail but heavy on Predators killing random $#!t. Sure there are panels that come off looking great, but there are just as many panels that look crumby and out of focus, and that’s difficult to pull off with out any lenses involved. Randy’s story doesn’t light my world on fire either, a legendary clan of rebel ‘hunters’ for whom the pride of the hunt means nothing, but the thrill of the kill means everything. From that slight deviation on, it’s pretty standard “Aliens” fare, which is what I found so disappointing. I’m pretty sure I could come up with a different, and more interesting, “Predator VS. Aliens” idea whilst on the crapper, in the midst of a vein-bulging, pain-inducing, dry one..
  STAR TREK CAPTAINS LOG SULU #1
Writer: Scott & David Tipton  Artist: Federica Manfredi
Reviewer: "Sweet" Dan Sweet
Publisher: IDW Comics  Shipped On: 011310
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IDW'S SYNOPSIS:
Introducing a brand-new series focusing on some of the most famous Captains in Starfleet history! In the debut issue, Captain Hikaru Sulu, still new to the command of the U.S.S. Excelsior, finds himself once again face to face with one of the Federation's most dangerous and mysterious adversaries-the Tholians! From the creative team behind Spock: Reflections!
SWEET DAN'S REVIEW:
I always knew there was a reason that I never got into the comic book/prose spin-offs/continuations of my favorite television and movie series, and though I could never quite put my finger on what it was, after reading this issue of “Star Trek: Captain’s Log: Sulu”, I finally know what it is. More of the same. It all comes off to me as a retread that never quite lives up to the hype of the source material. I’m not just talking Trek either, I was a “Star Wars” kid growing up, but never learned to accept anything outside of the original trilogy (except the ‘Battle for Endor’). “Aliens” and “Predator” movies were great, until the comics shoehorned them together, and then the movies copied that theme. So, maybe it’s me, but if I’ve enjoyed one version of a story, I’m not prone to believe that I’ll appreciate it in another medium entirely.

I think the greatest hindrance “Star Trek” has when attempting to make the leap backwards from movies (let’s not dwell on the original T.V. series, this is obviously based on the mythology carried on by original films, not the Abrams revisit) to comics is that everyone is now used to the big, flashy, cinematic perspective on the world of ‘Trek’ and its inhabitants. While some of the usual posturing is comforting at first, it all turns into a farce rather quickly, what with the traditional bridge shake-up, the loose ties back to the days of the Enterprise (so the traditionalists shut their traps), and the lack of any real action.

How exciting do you think it would be to watch the Enterprise (er, Excelsior) get into a space battle in a comic book? Probably about half as exciting as it is to watch it fight on the big screen, only the Enterprise is pretty much a stationary combatant, so that probably wouldn’t be very exciting at all, would it? Somebody explain that to the guys over at IDW, who probably shelled out big bucks for the license for this stuff, only to have every issue end with the Trekker’s finding a diplomatic solution to their problems.

Sulu, even as a ship’s Captain, is still the same Sulu even casual Trek fans know and heart. Writer’s made sure to let you know that he’s still fencing, and that despite his promotion he still has what it takes to pilot the grandiose ships that travel through the cosmos. He even gets a chance to reminisce about his days on the Enterprise, which really begs the question: What’s the point of telling these stories about the future of the cast of ‘Trek’ if they’re nothing but glorified versions of the characters as they’ve been portrayed all along? Why not have Sulu, in the ‘Trek’ Universe, come out of the closet, just like that actor playing him did? Why not turn Kirk into a vicious drunk? Is the mythology that sacred that the fans are willing to accept a watered-down homage to days gone by?

Overall, I’m not a ‘Trek’ guy, but that’s not to say that I couldn’t become one. I think the book suffers from a lack of imaginations, and even though it is well written, I would need a lot more characterization to be able to fully immerse myself in the mythos. As far as “Star Trek” is concerned, I really enjoyed J.J. Abrams take on the characters and their world, and while that may discredit me in the eyes of true Trekkers, I don’t care. At least I won’t have to read anymore of this.
  POLITICAL POWER #4-RONALD REGAN
Writer: Don Smith    Artists: Heath Foley &  M. Scott Woodward
Reviewer: "Sweet" Dan Sweet
Publisher: Blue Water Productions     Shipped On: 011310
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
BLUE WATER'S SYNOPSIS:
Was the Soviet Union an "Evil Empire"? Was President Ronald Reagan at the right place and right time when it collapsed? Or was he one of the shrewdest occupants of the White House? Find out how this Midwesterner-turned-actor-turned-President went from B-movies to revitalizing the Republican Party and orchestrating the end of the Cold War
SWEET DAN'S REVIEW:
Opinions on former presidents vary depending on individual political views, and the point of this column isn’t to $#!t on anyone’s legacy, and, add to that the fact that I wasn’t even born until 1983, and well, you can see why I don’t feel qualified to nit pick the man’s career. What I do feel qualified to nit pick, however, is the absolute horse-$#!t job Blue Water Comics did putting this book together. Printing errors, spelling errors, inconsistent art; overall, a lack of respect for the readers and the subject of the biography was on display as I turned the pages, rolling my eyes and sighing the entire time.

Don’t blame it on the fact that in the two general Presidential elections I’ve been old enough to vote in, I voted Democrat. I didn’t read this with a preconceived opinion on the man, his term as president, or his legacy, and while I learned a few interesting tidbits, my opinion on the book was overshadowed by the consistent lack of professionalism on Blue Water Comics part. On the inside cover there is a list of people responsible for this steaming pile, but amongst the names lies not one person to whom the title of ‘editor’ belongs. They made sure to note in two places that that the paper comes from “controlled sources”, and “well-managed” and “responsibly harvested forests”; they let you know that their book was “printed using 100% wind energy”, but what does any of that matter when you won’t pay someone to make sure you don’t print the issue sans basic spelling and grammatical errors?

“Writer” Don Smith, and I use that term only because that’s what they printed next to his name on the inside cover, injects himself into 11 of the 24 pages of this book, a decision he said kept the book from being “about 30 pages long”. I don’t know if there is any other work to his credit, but I know I wouldn’t go looking for it after reading this. I, honestly, felt as if I was reading a paper written by a high-school student; just a random grouping of facts and figures, most not even delivered in a concise, chronological order. Lines like “Today, Mr. President…We’re all republican.” made me groan (and if that’s on-record somewhere as being the end of that little joking exchange, well, F*** that doctor) and the two-and-a-half page back-story on communism was a tad excessive, but hey, it gave him the opportunity to use the same lame joke two times!

The art is pretty horrendous, as well. I don’t know who to blame for what, because there are two artists credited, but their work isn’t specified, but neither one really lit my world on fire. I know that a biography comic isn’t the go-to place for the next comics prodigy, but really, a couple of guys with a little idea of depth perception wouldn’t be too bad, would it? I noticed that there’s no ‘inker’ credited on the front page, which leads me to believe that they colored directly over the pencils, which I hate. So, not only does the book read like $#!t, but it looks like $#!t, too.

I don’t know Darren G. Davis is, but as “Publisher” of BlueWater Comics he should be more aware of what his company is producing, and selling, with his name on it. The fact that this line of books is hailed by libraries as “good comics for kids” kind of scares me, because it seems like they’re produced by people with a tenuous grasp of the English language. Or maybe, they’re just so busy pumping out crap like this that they haven’t gotten around to paying anyone to do anything as important as “proofreading.”
  ARMY OF TW0 #1
Writer: Peter Milligan    Artist: Dexter Soy
Reviewer: "Sweet" Dan Sweet
Publisher: IDW Publishing     Shipped On: 011310
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IDW'S SYNOPSIS:
Coinciding with the release Army of Two: The 40th Day, this new ongoing monthly series, written by comics veteran Peter Milligan (X-Statix, Greek Street), follows ex-Army Rangers Salem and Rios as they form their own Private Military Corporation: Trans World Operations. But the pair get more than they bargained for as they are unexpectedly caught in a brewing war between the Mexican Army, drug cartels, and The Maras-one of the most powerful street gangs in Mexico!
SWEET DAN'S REVIEW:
As far as I’m concerned, there hasn’t been a single video game-inspired comic book worth reading, ever. But since the industry is intent on cherry picking inspiration from the never-ending sea of idiocracy, well, I’m sure we have many more gems (/sarcasm) such as “Army of Two” to look forward to. I’m mean, I’m not the target audience, I understand that, but really – what is the fascination with wandering around third world countries and blowing away their citizens? Alright, so that’s not the entire plot of this mind-numbing exercise in machismo, but now you’ve got the gist of it.

“Army of Two” is about a pair of former US Army Rangers, who after their terms of service found jobs with a private military contractor. Once they discovered that the company they worked for was crooked they helped in taking it down ‘from the inside’. Now the army of two is an army of T.W.O., seeing as how they helped stop one PMC it only makes sense that they’d immediately jump into bed with another one, Trans World Operations. Yeah, I know, but if they didn’t they could come up with that really, really sweet play on words.

Gang war is erupting in Mexico, so Trans World Operations sends in their army (of two) to help quash the violence. What I found most hilarious is the way these two numb-nuts go charging into battle with an inadequate amount of body armor, a new partner (army of three?), and little to no intel on the operation at hand, but they wear really cool hockey masks that intimidate their opposition, so, yeah. By the end of the issue the new guy is dead, and the people they’ve come to help have turned against them, and I couldn’t find an iota of plot worth giving a hot, greasy $#!t about.

I might even be able to tolerate the crappy story if it was redeemed by some truly fantastic art, bit that’s not the case here. Dexter Soy displays talent, but no style, and while he accomplishes the minimal task of getting some semblance of story across to the readers, he does nothing to make this comic stand out from a million others just like it. His line-work reminds me of a Manga-ized Lenil Yu, and while I’m a fan of Yu and the occasional Manga, I don’t believe the two belong merged into one art form.

Peter Milligan is an accomplished writer, but this just doesn’t fit the bill. He shouldn’t be expending his mental energy hammering out some half-cocked story about mercenaries fighting gang bangers. And since when did gang bangers become any sort of competition for trained Army Rangers? I don’t know how he got wrapped up in all this garbage, maybe he’s locked into a contract or something, but Milligan needs to find something new. However, the cover just advertises this as a “#1 issue” with no mention of a limited series or what, so if this is ongoing, and Milligan is attached for the long haul, well, kiss any respect I had for that guy ‘goodbye.’
  AMAZING SPIDERMAN #617
Writer: Joe Kelly    Artists: Max Fiumara & Javier Pulido
Reviewer: "Sweet" Dan Sweet
Publisher: Marvel Comics     Shipped On: 011310
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
The Gauntlet continues to close around Spider-Man in this heartbreaking story of love, loss and lust for power as the Rhino charges into Spider-Man's life, out to make a name for himself...by killing the Rhino? Joe Kelly & Max Fiumara, who kicked off The Gauntlet in Amazing Spider-Man #600's prelude, return for this pulse-pounding chapter!
SWEET DAN'S REVIEW:
A great stand-alone issue by web-head Joe Kelly is just what I need to get my weekly comic fix rolling. I’m beginning to realize now that “The Gauntlet”, for which this series of Spidey stories was named, is less the traditional super-villain ploy, where a hero is expected to take on any number of foes in rapid succession, and more an emotional roller coaster where Parker is forced to deal with his past, and the colorful cast of characters that make it up.

First it was Doc Ock, waaaaaay back in issue #600. Then, Max Dillon turned his Electro persona into a folk hero amongst the tired, and poor, and huddled masses; after which, the Sandman kidnapped a little girl, but only because he believed her to be his daughter. Now the Rhino is back on the scene, but not in the way that I initially expected, and with the backing of a certain hunter’s family his abilities have been upgraded far beyond what Aleksei Sytsevich was ever capable of before. That, I think, is the issue’s biggest strong point. Kelly wastes no time in letting readers know that it’s not the same man under the impenetrable hide, and while he doesn’t come right out and let everyone know who it is, he definitely let’s us in on who it isn’t (the old rhino).

That’s what I think I like so much about this latest run of Spider-titles, and this one in particular. While returning to old foes and revisiting the idea of what made those foes bad guys in the first place, the brain-trust has consistently delivered inspired takes on extremely tired characters. How many times has Spider-Man fought the Rhino? Too many to count. How many times has he fought the Rhino, side-by-side with the man who originally took on that identity? Exactly. There’s freshness to the way these guys are approaching old-school aspects of what makes Peter Parker who he is, and whether it’s Paul Azaceta’s gritty, every-man take on Electro, or Javier Pulido’s classic, Ditko-inspired style, the visuals have been every bit as strong as the story.

Max Fiumara isn’t all that reminiscent of illustrators of yesteryear, but he has a sleek style of penciling that doesn’t intrude on the visual flow of “The Gauntlet”. His rendition of the Rhino is menacing, without ever being fully revealed, but the rhinoceros horn-scythe that he carries is a nice touch. There’s a great page where the new Rhino uses a horse as a club, pummeling Aleksei as Spider-Man and a reporter-friend get to safety. Fiumara doesn’t over-do-it, worrying less on the gore and violence and instead focusing on the disappointed expression on Sytsevich’s face as he realizes his only good work suit is now ruined.

That brings me to the second part of the story, (that’s right kiddies, two stories in one comic!) and Kelly’s chance to elaborate on what made The Rhino, the original, turn away from his life of crime. As it turns out, and the story goes as far back as Mark Millar’s “Civil War”, Sytsevich just got drunk one day and turned himself in. S.H.I.E.L.D. specialists were able to surgically remove his ‘skin’ and he’s placed in a maximum security facility where he serves the terms of his sentence. He’s approached by gangsters looking for help but turns them away; he ignores an escape attempt, choosing instead to sit and wait for the guards to regain order; and finally he’s released due to ‘good behavior’ as a reformed citizen.

It was interesting to see Kelly really get into the head of Aleksei Sytsevich, a man who’d been dumped on so many times throughout his life, contented to sit and wait in jail until such a time as he may be released back into society. Even when his old life come calling, as it should always be expected to do, Sytsevich has no place for it in his new life, instead focusing his attention on building a relationship with a young waitress. There’s a solemn quality to this man that hasn’t ever been displayed. He’s truly a beaten, tired, old dog whose best days are in front of him, as long as he stays on the straight-and-narrow.

Next up for Spidey is the return of ol’fishbowl-head, Mysterio, with art chores supplied by my FAVORITE Spidey artist ever, Marcos Martin. It’ll be interesting to see how he fits into all this that’s been going on, and if the Kravinoff family is going to be pulling his strings as well. I’ve been enjoying this latest run of ‘Amazing’, and seeing as how they’ve established themselves in the comic world post-OMD, with new villains, friends and love interests, it only makes sense that they’d bring it full circle and revisit the cast of characters who made the Spider-Man who he is.
  PHANTOM DOUBLE SHOT #1 (OF 6) KGB NOIR
Writer: Mike Bullock  Artists: Fernando Peniche & Mike Metcalf
Reviewer: "Sweet" Dan Sweet
Publisher: Moonstone Comics  Shipped On: 010610
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MOONSTONE COMIC'S SYNOPSIS:
"The Hammer," Part 1. When a cabal of ex-KGB agents plan a WMD buy, it's up to The Phantom to keep them from obtaining the device. But when our hero engages the Russians, he soon discovers The Hammer is falling and the United States is the nail. In the second feature: the debut of Death Angel, the newest pulp hero in the Moonstone universe. Two members of The Hammer seek to extort state secrets from an American weapons contractor, but their plans are about to change when night falls on the wings of death.
SWEET DAN'S REVIEW:
Could anyone explain to me who the Phantom is, seriously, because this is the second time I’ve read a #1 issue featuring the character and I still don’t have a clue as to who he is, what he wants, or why the hell I should care? Maybe it’s an age thing? I remember reading the strips in the newspaper and finding it incredibly stale, even as a child, but as I get older I’m still perplexed by the character’s popularity. Purple body-condom and domino mask aside, I know nothing about the character, and after reading not one, but two separate ‘first-issues’ I should be a little more in the loop, shouldn’t I?

Russian gangsters plan to detonate a warhead and break a country in half so that the title wave may destroy the eastern seaboard of the United States. Oh, and the Phantom shows up and attempts to infiltrate the Russian mob for more information. That’s about all you get. There’s a bit of a fight at the beginning, with the Phantom showing off his prowess for posing and shooting at the same time. Then there’s the flawed plot involving the Phantom (and I continue to refer to him as the Phantom because he’s referred to as nothing else in either of the issues I’ve read) taking the detonators he just stole from the mob, to the mob, and then you have to wait until next month to spend more food-money on this drek.

There’s a back up feature starring Death Angel, or, you know, whatever. It’s a Mike Bullock creation which he’s seen fit to piggy back on the Phantom for some reason, despite the fact that the characters share no similarities which would lead one to believe that if they liked the Phantom, they may enjoy “Death Angel”. It is illustrated beautifully by Michael Metcalf, even though it would have looked better with some color. I’m assuming the black and white theme of the two stories plays into how ‘noir’ it’s supposed to be. All I see are a couple of stories with poorly fleshed out main characters.

I don’t really see what the point is of revisiting a character over and over again to sell the same kinds of stories that have been told before. I understand the nature of the comic business, and the constant flow of ‘new ideas’ has slowed to a trickle, but there’s another direction this character could go in that the folks over at MoonStone haven’t found yet. I’m sure throwing a manga-inspired artist like Fernando Peniche makes it seem like the story is a bit more contemporary, but I think that right now we’re in an era dominated by writers, but neither one of the stories contained in this issue show a great deal of creativity..
  MARVEL BOY URANIAN #1 Of (3)
Writer: Jeff Parker    Artist: Felix Ruiz
Reviewer: "Sweet" Dan Sweet
Publisher: Marvel Comics     Shipped On: 010610
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
A young man has travelled billions of miles through space in a rocket to help our world. But is Earth of the 1950's ready for a new super hero? Before he became the dark figure the Agents of Atlas call The Uranian, Bob Grayson raced through the skies as Marvel Boy! From the critically acclaimed writer of AGENTS OF ATLAS and FALL OF THE HULKS: ALPHA comes this all-new look back at one of Marvel's first heroes!
SWEET DAN'S REVIEW:
Some may remember the last time we were graced with a mini-series with the title “Marvel Boy.” Well, forget it. That was Grant Morrison and J.G. Jones, and that character is still running around the Marvel Universe (most notably in the “Dark Avengers Annual” #1), only he’s known as Captain Marvel now. This series is meant to shed some light on the background of the golden-age Marvel Boy, Bob Grayson, who’s been running around with the retro super heroes the Agents of Atlas, in the critically acclaimed, yet short lived series by Jeff Parker. Sure, he goes by a different name now, but The Uranian plays a key role in the roster, constantly bailing out his teammates thanks to his mental abilities, advanced Uranian technology, and his sweet flying saucer.

Set in the 1950’s which was “not a time for superheroes”, Bob Grayson appears out of nowhere, assisting the U. S. military take out what may be the first helicarrier. For his kindness and compassion he is imprisoned by the U. S. government until they can determine whether or not he’s a threat. They hope to understand and take advantage of his futuristic weapons, but they are incapable of manipulating the alien technology. They seek answers from Bob, in regard to where he came from and what his mission on Earth is exactly, but Bob’s utilizes his special ability to control others’ minds, and makes a clean getaway.

In further explanation of Bob’s background, Parker takes readers all the way to the planet Uranus. The human inhabitants of that alien world are actually descendants of the people of Earth, from thousands of years ago. There, they patiently develop their abilities, with emphasis on mind control, until such a time that the people of Earth have abandoned the brutality of war and conflict, and embraced peace. The Uranians want nothing more than to share their advancements with our people, but will not take part in any conflict or fight, so they watch from a distance in hopes that we’ll see the error of our ways.

It’s this characterization that makes Bob so interesting. He’s more than capable of obliterating any and all who may stand in his way, but all he wants to do is learn more about Earth culture, and help those who may not be able to help themselves. He’s a classic analogue: The spaceman who comes to Earth with the best intentions, but due to our own ignorance ends up an outlaw. But this is where the story takes a slight detour. Parker teams Bob up with a small publisher known as Timely Comics, where he’s given a chance to tell his story, and takes on a new moniker, Marvel Boy, and before you know it Bob is back out on the street standing up for the little guy.
Parker is a great writer and his “Agents of Atlas” has refused to say die, despite only lasting eleven, maybe twelve issues. Since its cancellation the characters have co-starred alongside Marvel’s not-so-merry mutants in “X-Men VS. Agents of Atlas”, they’ve been featured as a back-up in “The Incredible Hercules”, duked it out with Norman Osborn’s “Thunderbolts”, and soon will get it on with the Avengers (not sure which ones) in the up coming “Avengers VS Atlas” mini. Word through the pipeline is that a relaunch of their book is on the horizon, and it can’t possibly come soon enough, seeing as how the quirky characters can’t seem to stay out of every one else’s.

Felix Ruiz’s art is alluring in concept, but comes off as too scratchy for my tastes. I like the retro styling, and his storytelling ability, but I like my books to have a cleaner look to them. His style is most comparable to artist Eric Canete (he illustrated the recent issue of “The Amazing Spider-Man” that featured a fight with Deadpool; not very popular) in the way that his figures come off gangly and odd-looking. I’m not sure why they didn’t go with someone like Dan Panosian, who had been illustrating the crap out of the Agents as their series slowed to a crawl, and most recently had been drawing the back up stories in ‘Herc’.

There’s a reprint of the classic, golden-age version of the character, whose stories served as the inspiration behind the ret-conned origin. In the first, Bob Grayson is here on Earth preventing a group of pirates from laying claim to an unknown continent that rises from the depths of the sea. In the next, Bob is back on Uranus and preventing an uprising of the people which is only meant to camouflage an invasion by the Satanians from the nearby planet Satania (*grooooooaaaaaaaaaaaan*). Both short stories display an awful lot of imagination, and in the classic storytelling style, both manage to wrap everything up in a neat little package within the shortest number of panels. At least it was over quick, right?

All Books/Characters pictured herein are © Copyright 2010 by their respective owners. No rights given or implied by Alternate Reality, Incorporated.

Reviews © 2010 Alternate Reality, Inc.

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