ALTERNATE REALITY, serving Chicago comic fandom since 1978  That's over 40 years of service!                                                                                                    We started at the Comicbook Emporium in February of 1978, Five & Dime Comics from 1983 to 1994 and Alternate Reality ever since, thats over 40 years of serving Chicago South Side Comic Fandom                                                                   SAVINGS! SERVICE! SELECTION! HISTORY! We have it all!

  COMIC REVIEWS
AT THE MOVIES
  KIDS CORNER REVIEWS
RASSLIN' REVIEWS
  REVIEWS HOME
REVIEW ARCHIVES
 
  COMIC REVIEWS FOR THE MONTH OF: APRIL 2009
  BOOK OF THE MONTH

"...Wilson is quite capable of being happy and that’s why the kick in the gut at the end makes the story work so well"
DAREDEVIL #116
REVIEW BY:
Larry "Bocepheus" Evans
Writer:
Ed Brubaker
Artist:
David Aja
Publisher:
Marvel Comics
Shipped On:
030409
MSRP:
$2.99
(15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Nearly two years ago, the Kingpin left America to try to build a new life and find a new purpose for himself. Is that new life now coming to the attention of old enemies? And how does this connect to Matt Murdock and his troubles in New York with Lady Bullseye? Find out in this prelude to the new epic - RETURN OF THE KING. Reteaming four-time award-winning best writer Ed Brubaker with groundbreaking artist David Aja for the first time since their work on the cult sensation IMMORTAL IRON FIST!
BO'S REVIEW:
I As fans of the book already know Ed Brubaker is leaving Daredevil and will be replaced by newly exclusive Andy Diggle who is already doing a wonderful job with Thunderbolts. Brubaker’s reasons for leaving the title are simple-he has told all the stories he needs to tell involving Matt Murdock. Brian Bendis left him with a Matt who was out-ed as Daredevil and since that arc we have seen Brubaker turn Mr. Fear into a major villain, introduced Lady Bullseye, seen Matt deal with the fact that his wife has been placed in an asylum, seen Matt in prison and reintroduced Dakota North as a member of the Marvel Universe. His last arc on the title is happening right now and he is going out with a bang.

The last time we saw Wilson Fisk, the Kingpin he had promised Matt he would honor the memory of his late wife Vanessa, who had been the person behind all of the troubles Matt was dealing with. In order to do this Fisk had to leave New York and in #116 we see where he has been and where he has always been. The issue is narrated by Fisk, who is now living in Spain. The place he has chosen to live is called Costa Del Morte, the Death Coast. We learn from the narration that he is trying to become the man he needs to be and the story shows his progression to contentment but we see early in the David Aja drawn issue that there is violence in his future. Brubaker shows Fisk in many settings during his life as well as his current circumstances and in doing so reminds us how interesting a character he is.

When he was first introduced by Stan Lee years back we only saw that Fisk was a fat man who led the crime syndicate in New York. He wore the same clothes all the time and his hero of choice was Spider-Man, not Daredevil. And then Frank Miller introduced him into the life of Matt Murdock. The Daredevil title at that time wasn’t a popular one. Daredevil cracked jokes as much as Spider-Man did and he took on villains that were sort of interesting but not amazingly memorable. Miller changed all that and cast Matt as the protector of Hell’s Kitchen. He liberated the Kingpin from Spider-Man and reinvented Bullseye into a major villain as well. The approach increased sales on Daredevil and removed him from being a Spider-Man clone. Kevin Smith continued the approach when the title was reborn under the Marvel Knights label and when Smith left Bendis carried it even further. Both Bendis and Brubaker are fans of the crime genre and the title showed it. Quite a few issues have scenes that took place in offices dimly lit with blinds that went from ceiling to floor, fight sequences took place in bars or dark alleys, not all endings were happy ones.

In this issue we see that Wilson is quite capable of being happy and that’s why the kick in the gut at the end makes the story work so well. We see that Wilson isn’t capable of avoiding his true nature simply because it will always come back to him. It lives beneath his skin and casts shadows all around him. He realizes it all too late and now that he knows he cannot escape his true nature we wonder what he is going to do about it as he heads back to New York and the life of Matt Murdock.
  SI AFTERMATH BETA RAY BILL GREEN OF EDEN #1
Writer: Kieron Gillen   Artist: Dan Brereton
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics   Shipped On: 041509
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
SECRET INVASION has ended. The Skrull armies have been routed and destroyed. In the wake of his battle in aid of Thor and Asgard, Beta Ray Bill has departed Earth once more, to bring justice and order to the stars. But when Bill becomes savior of a space-faring alien colony, he'll discover that perhaps - just perhaps -- it's possible to be too much of a hero. Soaring action and adventure starring your favorite horse-faced Demigod of Thunder, by Kieron Gillen (NEW UNIVERSAL: 1959) and Dan Brereton (GOD-SIZED THOR)!
SWEET DAN'S REVIEW:
I really, whole-heartedly believe that this may just be the worst comic book I’ve ever had to endure. It truly was a struggle to continue to flip through the pages, reading line after line of stale, stiff dialogue, and being visually accosted with horrible artwork. I really only had one question after getting through a book as bad as this, and that’s: What the hell was Marvel thinking?!

First of all, if there is some sort of public out cry for more comics featuring Beta Ray Bill then I haven’t heard of it, and after reading this I’m pretty sure I’m going to start an on-line petition to get the Superboy Prime to continuity punch him out of existence. Seriously, my brain hurts from trying to wrap itself around the dull, witless, bland character of BRB and his ship Skuttlebutt (*GROAN*). They kill aliens, they save aliens; Bill kicks some ass; in fact, Bill kicks so much ass that there’s never any fear that he’s not going to come out on top, which, for me, made a dull and lifeless book seem pointless and trivial. If anything cool came out of this book it’s the creation of S’kann, a Skrull possessing the combined powers of Asgard’s Warriors Three, who I hope to see again one day, written into a story worth reading.

There is nothing I can say about the creative team of this book that isn’t derogatory or in some way threatening, so I’ll just say that the quality of the book is sub-par. It doesn’t live up to current standards set by the lowest selling Marvel titles, so why put it out? Even worse, at the end there’s a teaser image of another BRB tale set to come out in a couple of months, which says to me that the editors aren’t ready to give up on the character yet; so how about next time, go the distance and actually put a team of guys on the book who care about the character, and can potentially make readers care about him as well.

Besides, riding the “Secret Invasion” wave months into the Dark Reign storyline isn’t buying any extra pulls from comic fans, especially when the title has little or nothing to do with the ‘Invasion.’
  X-MEN ORIGINS WOLVERINE
Writer: Chris Yost   Artist: Mark Texeira
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics   Shipped On: 042909
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
The X-MEN ORIGINS series continues here, with the most popular X-Man in the spotlight. From the first time he popped his claws, to the moment he joined the X-Men, Wolverine has had a rough life. See every gruesome detail here! This is a perfect gift for the people in your life who are looking forward to the X-MEN ORIGINS: WOLVERINE movie!
SWEET DAN'S REVIEW:
There’s nothing like reading a story you’ve read a thousand times, and been told a thousand different ways to really make a guy (or gal) wonder, what the hell is the fascination with revisiting stuff like this to a nausea-inducing point? Back for the whatever-millionth time is the mutant known the world over as Wolverine, and Marvel has felt the need (or maybe it’s because a movie just came out a week ago) to retell the origin of the guy who previously had no origin.

Wolverine was born James Howlett in Canada in the late 19th century. He was a product of his mother’s infidelity which ultimately cost him his entire family. Born a mutant with the ability to heal, as well as bone claws which spring from each hand, he’s led a majority of his life as a vagabond, a vagrant, traveling from place to place searching for answers as to what his purpose in life is. Through an experimental process unbreakable metal, called adamantium, was bonded with Wolverine’s bone structure making him the ultimate living weapon.

This story takes place immediately before Wolverine, now going by Logan, joined Professor Xavier on the third team of X-Men (don’t argue with me, read “Deadly Genesis” for the story on Xavier’s doomed second team). I guess you can’t really walk away from your job as government appointed mutant killer, so when Logan and Charles try to casually walk out the front door and board a waiting jet all hell breaks loose in one of the more beautifully rendered slaughter-fests ever penciled.

Yost has a way of making a boring, rehashed tale feel like a brand new story. I’m not a big fan of revisiting the past, especially when it’s been done to death, mainly because we know what happens from that point, so the bearing on continuity is usually very little. What I miss is when Wolvie was still a character with some mystery; he was the guy who could kill everyone in the room, and someone made him that way, but he didn’t know who and he didn’t know why. It loaned a great deal of mystique to a character otherwise utilized as a ‘deus ex machine’ plot-device.

Mark Texeira’s art is stupendous. I’m not entirely sold on him, and I don’t think I’ve seem him on a regular monthly since the Daniel Way relaunch of “Ghost Rider” but I would love to see what he’d do with a character like Hercules or Iron Fist (or, dare I say, Daredevil?). Part of the appeal is the soft penciling without being inked (I’m not a fan usually, and have down-right rallied against it in many cases) and the way that the colors were handled more than flawlessly by John Rauch. The book had a ‘look’ to it that I really found appealing to the eye, more so than the actual movie!
  BATMAN BATTLE FOR THE COWL THE UNDERGROUND
Writer: Chris Yost   Artist: Pablo Raimondi
Review By: "Sweet" Dan Sweet
Publisher: DC Comics  Shipped On: 042909
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
With Batman gone, the villains have descended on Gotham! A who's who of Bat-villains star in this one-shot including Catwoman, the Riddler, Harley Quinn, Two-Face, Poison Ivy, The Penguin and Ra's Al Ghul. What kind of havoc will these villains wreak on a city that's already on the verge of implosion? Who will oppose them? And could they all work together to take down Gotham City - or will they just destroy each other? Find out when THE UNDERGROUND rises
SWEET DAN'S REVIEW:
Of all the one-shots ‘B4C’ has produced I must admit I was most looking forward to this one, primarily due to writer Chris Yost’s involvement. I’ve been exposed to Yost through his work on Marvel titles such as “New X-Men” and “X-Force,” and he was involved with a couple of their animated projects, however I was more than anxious to see what he’d try to pull off with the extended Batman-Universe.

Edward Nigma, known as the Riddler, reformed-criminal-mastermind-turned-private detective, is thrust into the mystery of Batman’s disappearance when he’s approached by The Penguin, one of three rival crime bosses vying for top dog in Gotham’s underworld, and given the responsibility of tracking down The Black Mask so that Penguin can have him killed. The story takes readers on a brief who’s who tour of Gotham’s criminal underground (hence the title), but mainly focuses on the conflict introduced in the main B4C miniseries. While Two Face and Penguin continue to attempt to one-up each other, The Black Mask has swooped in under the radar, destroyed Arkham Asylum, enslaved a number of heavy hitters from Batman’s rogue’s gallery, and put the moves on both Ozzie and Harvey in the same night; something tells me this guy plans on playing for keeps. Towards the end we get an appearance from both Catwoman (Selina Kyle) as well as the gun-toting Batman imposter (Gatman?!), while they duke it out for a bit.

I know they have a female-centered title in the works post ‘Battle for the Cowl,’ as well as “Streets of Gotham,” and I think this is sets the stage nicely. I’m still more inclined to follow Yost to the pages of “Red Robin,” where I assume he’ll be writing about the adventures of Tim Drake, mainly because I find that character more interesting (however, Paul Dini is pegged to write the ‘Streets’ series with artist Dustin Nyguen, so who knows). Pablo Raimondi’s art is so-so. Certain panel’s look and feel intense and cinematic and others felt lacking in any real heart or feeling at all. I did like his rendering of Penguin for its Danny DeVito resemblance, but thought a lot of his women looked a little too manly.

The book is a fun ride, expanding a lot upon groundwork laid out in B4C. The Batman’s disappearance affects everyone in Gotham City in different ways; similarly to the recently released “Arkham Asylum” one-shot (see last month’s reviews) it’s excellent to see what the effect is on those who’ve sought to make their living while on the wrong side of the law. I’m enjoying the shake up that’s taking place in the Bat -titles but I have a growing suspicion that this story line and the inevitable return of Bruce Wayne signal the long anticipated demise of Dick Grayson (one of Dan DiDio’s goals in “Infinite Crisis”). *Sigh*
  SPAWN #191
Writer: Todd McFarlane  Artist: Whilce Portacio
Review By: "Sweet" Dan Sweet
Publisher: Image Comics Shipped On: 042909
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IMAGE'S SYNOPSIS:
Jim continues to seek clues to his missing identity, but each answer only brings more questions. The information he manages to discover about himself and his past life is far from comforting. Meanwhile, the Spawn entity dwelling inside Jim starts to exert its dominance over its host, and Jim finds himself becoming addicted to the power. Brought to you by TODD McFARLANE, WHILCE PORTACIO and BRIAN HOLGUIN
SWEET'S REVIEW:
Believe it or not, “Spawn” was at one point the best selling comic book month-in, month-out. The story of Al Simmons, betrayed by those he trusted, betrayed by those you should never trust, and ultimately betrayed by those he loved was a tale of woe, and pain, and sadness, and all sort of other things that just made it a giant downer all the time. A giant downer with a big cape, and lots of guns.

Somewhere between 1992 and now Spawn jumped the shark. I can’t pinpoint it to an exact moment in Spawn lore, but it just feels like the concept has run its course and it’s time to go to the grave once and for all. Even myself, a longtime fan (I owned numerous, numerous issues and have sold both of my Spawn collections at two different times; I even read 119 consecutive issues in one weekend) found the book practically unrecognizable and entirely lacking in any substance that made the character who he is.

Apparently Al Simmons isn’t Spawn anymore, or he’s stuck in the body of someone else, or he’s stuck in the body of someone else and doesn’t know it, anyway you look at it it’s not the guy who’s been the star of his own book for the better part of 20 years. Anyway, he’s a got an honest-to-God angel nailed to a wall and he’s trying to get some info out of her, all the while she believes him to be an agent of Heaven. There’s also some conflict with some mafia style hard asses who don’t know they’re trying to get the drop on a demonic Hellspawn.

There was a lot of jive talking by Todd McFarlane in relation to how involved he’ll actually be in this series, and he’s quoted as saying “…my fingerprint will be found in every aspect, from page layouts, to inking, to lettering.” I must admit that seeing his name under the writing/inking/editing credits surprised me, and I’m impressed with the overall quality of the book, and Whilce Portacio’s pencils have never looked better, but with Greg Capullo having done the layouts it’s not hard to see why the book isn’t running late.

Maybe I just grew out of my brooding, dark hero phase, or maybe it out grew me, but anyway you look at it, I just can’t find myself relating to the book in the slightest. I’m actually surprised it’s still on the shelves. To each his own, I guess.
  WARLOCK #1
Writer: Nick Lyons   Artist: Jacob Bear
Review By: "Sweet" Dan Sweet
Publisher: Blue Wave Comics Shipped On: 042909
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
BLUE WAVE'S SYNOPSIS:
A new story based on the cult film Warlock from Lionsgate. The Warlock is on a mission to destroy a book that contains a spell which imprisoned six other Warlocks. If the book manages to be destroyed, the dangerous Warlocks would be released back into the world free to cause chaos and destruction. It's up to a rag-tag group of people to prevent the Warlock from carrying out his plan!
SWEET'S REVIEW:
What happens when a publisher known primarily for their geopolitical biography-style comics about Sarah Palin and Hillary Clinton acquires the license for a crumby film series? Well, if it’s Blue Water Comics adaptation of “Warlock,” the results can be tragic. Almost every week I find another comic barely worth the paper it’s printed on, and this week proved to be no exception as I struggled to finish reading this dreadful take on a movie that, I can’t imagine, anyone is all that fond of.

Everything about this book is painfully awful, from the art, which I’m not even sure qualifies to be called such, seeing as how it looks like my nine-year-old cousin drew the damn thing, to the horrendous story/plot, which is so amateurish that a room full of retarded monkeys working around the clock on typewriters would be able to put together more believable dialogue with their hands amputated.

The story (if you want to call it that) goes a little something like this: Some old guy is about to poop his ‘Depends’; fearful for his life he runs as fast as he can through some dirty, dark alleyway (Why is it when running for one’s life people are more likely to try and flee through the most secluded areas? Why doesn’t anyone try to escape bad guys in a well-lit and reasonably populated area, like ‘Target’?) as some creepy guy dressed in all black (just in case you confused him for the good guy) shoots stuff out of his hands, shouts ominous warnings, and levitates after him. The old guy manages to get to the one church in the world that hasn’t heard of asylum, because even though the guy just wants a place to lay low, the priest sees fit to call the fuzz, and before you know it the Warlock is throwing down with armed police officers. Stuff happens, a couple people die, then enters two dudes armed with salt and holy water, and they are looking to even the score with the evil wizard.

All in all, this is the least imaginative book I’ve ever encountered. I know, I know, I’m finicky and I don’t like a lot of stuff, but this takes the proverbial cake in my humble opinion. I’ve never seen anything this bad. It’s similar to a nasty car wreck on the side of the highway: You know you have somewhere to be, and you know you shouldn’t slow down to crane your neck and stare at someone else’s misfortune, yet you can’t look away. That’s how I felt while fighting my way through the dull, lifeless, mediocrity that exists between the front and rear cover of “Warlock,” like I’d rather die that try to read another issue of this crap.
  ASTONISHING X-MEN #29
Writer: Warren Ellis   Artist: Simone Bianchi
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics Shipped On: 042209
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
"GHOST BOX," PART 5-The penultimate chapter of the opening epic by the superstar team of Warren Ellis and Simone Bianchi. Are you ready for the secret of the Ghost Box?
SWEET'S REVIEW:
There are some people who believe “Astonishing X-Men” is nothing more than a sinking ship since the departure of series creators Joss Whedon and John Cassaday, but I’m not sure I see it that way at all. Sure the art is appalling compared to Cassaday’s beautiful pencils; Simone Bianchi has the strangest way of making everyone look like a transvestite (especially Storm). However it’s Warren Ellis, the mad genius himself, which makes the book so thoroughly enjoyable, despite its sporadic shipping schedule and clunky artwork.

Facing a potential inter-dimensional conflict between mutants from a parallel universe and artificially modified humans, the X-Men discover genetic engineered mutants built by…Forge?! That’s right, one time ally and X-Man himself, Forge is responsible for experimenting on humans, injecting an additional strand of DNA with an attached x-gene into their bodies, as a first line of defense against an invading party of mutants from a different Earth using Ghost Boxes to tunnel back forth between universes. As far as what their purpose or motivation is, well it seems like ‘The Maker’ is the only one who may know the answer, so the X-Men depart for Wundagore Mountain to have a face-to-face with their old teammate.

The fact that this title has been chronically late, for quite some time, has resulted in a dragging feeling that I get whenever I pick this book up. Don’t get me wrong, I’m still crazy about it (sure part of me is hoping Whedon/Cassaday eventually make it back), the story is interesting, and the characters are all as snarky and chock full of that Ellis-brand cynicism that all fans of his writing are familiar with. Sure the art is deplorably bad; the colors seem off, for an X-book, all the characters are posing all the time (which really is off-putting), the action isn’t conveyed properly, and well, I could go on and on.

This book was once the crown jewel of the X-family of titles, and now it seems to have lost quite a bit of its luster. While Ellis still crafts an incredibly intriguing tale, the handicap comes in the form of Bianchi’s sub-par pencils; he’s much more suited to illustrate compelling covers as opposed to sequential story telling. I don’t really see Ellis sticking around beyond this arc, and I can only hope Marvel has the good sense to follow up this misfire with an all-star creative team truly worthy of the title ‘astonishing.’
  DARK TOWER SORCERER #1
Writer: Robin Furth  Artist: Richard Isanove
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics Shipped On:  041509
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
A very special stand alone issue probing deeply into the incredible life of Marten Broadcloak. We learn his deadly secret agenda and true goal is not to serve the Crimson King, but to climb to the top of the Dark Tower itself and become the overlord of all existence! Written by Robin Furth, the guiding force behind the Dark Tower series and illustrated by Richard Isanove whose stunning coloring on Dark Tower has helped make every issue a work of art. This is an instant collector's item no Stephen King fan can afford to be without!
SWEET'S REVIEW:
With a mythology as dense as ‘The Dark Tower’ series’ it’s hard to imagine anyone who isn’t already deeply committed to the characters getting anything out of this, I certainly didn’t. It was like being introduced to someone just before everyone is set to depart for the evening; who really cares? This is a text book example of ‘too little, too late’ as far as I’m concerned.

Apparently through out a large portion of Stephen King’s novels there is a character that supercedes reality, and has been known to take multiple forms, all the while playing a much larger role as a force of anarchy and destruction in King’s grand masterpiece. Marten Broadcloak, alias Walter O’Dim, is more commonly known as ‘The Man in Black’ to Dark Tower fans and has been a thorn in Gunslinger Roland DesChain’s side since the beginning. After three tales adapted from King novels, writer Robin Furth gets a chance to flesh the character out a bit for readers with a completely original story.

At this point you may find yourself asking the same question I did when I first came across this book, ‘Who cares?’ Comics adapted from books have a built-in fan base, and don’t exactly cater to new readers. I found this book especially inaccessible, in fact instead of getting me more interested in the world of ‘Dark Tower’ and its inhabitants all it did was alienate and disinterest me.

Richard Isanove gets the art credit for this one, which surprised me because I was only familiar with work he’s done as a colorist/digital painter on books like ‘Origin’ and ‘1602.’ His work comes off as a poor imitation of Jae Lee, whom I believe he did the colors for on the first line of ‘Tower’ adaptations. It’s totally awesome if you’re not a fan of backgrounds, or if you like characters that all look like elderly people (even the kids!). There isn’t much to say about Robin Furth’s writing ability, the book is written well, it just fails at every junction to turn itself into something intriguing or exciting. Overall it was just a dull, inaccessible comic book..
  BATTLE FOR THE COWL-ARKHAM ASYLUM
Writer: David Hine   Artist: Jeremy Haun
Review By: "Sweet" Dan Sweet
Publisher: DC Comics Shipped On: 042209
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Gotham City has become a place of nightmares and madness. At its poisoned heart lies Arkham Asylum. For decades the lunacy has been kept under control by Batman and contained within the walls of Arkham. But with Batman gone, what happens once the walls come tumbling down? In this one-shot, will the Asylum's administrator Dr. Jeremiah Arkham fall prey to the madness that has plagued so many of his inmates? Or will he seize this opportunity to usher in a new era for Gotham's most haunted institution?
SWEET'S REVIEW:
Wow, there certainly are some colorful personalities locked in the basement of Arkham Asylum. I’m not talking the traditional baddies like the Joker, the Riddler, Killer Croc, or even the King Tut; as it turns out Dr. Arkham kept a few pet projects isolated from all other inhabitants, criminals he believed beyond social reform. As scary a place as Arkham Asylum is known to be, can you imagine how f***ed up you’d have to be to find yourself locked in its basement.

Nephew of Amadeus Arkham, the current Dr. Arkham found himself inexplicably and forcibly removed from the mental hospital during R.I.P. when the Black Glove offered to host their Dance Macabre within its walls. After the shocking events of Battle for the Cowl, Dr. Arkham returns to the only life he’s ever known only to find that his uncle’s glorious hospital has more or less burned to the ground. As he walks the decimated hallways he is alerted to a presence, he investigates and quickly comes across his favorite inmates, the one’s he locked away in the basement, never to have contact with anyone but himself. A young man with no face, another young man without the ability to speak and a certain fondness for mirrors, and a woman so ghastly a mere glance at her countenance is all that is necessary to drive a man insane, these are Dr. Arkham’s ‘children.’

Their sick and twisted minds are joyful to be reunited with their keeper, as he is ecstatic to have his ‘beauties’ returned to him. He talks at great length in regard to rebuilding Arkham, not as a prison for the criminally insane, but rather an asylum, for those who think of themselves as outcasts from normal society. What ramification does this hold for whoever is in possession of the Batman’s cowl at the end of next month? I have no idea, but I do like the way they are slowly building up a new stable of potential bad guys for him, instead of immediately throwing him up against all the old established faces.

David Hine is a fantastic writer, and despite my not having any knowledge of what these characters are and what they represent I was thoroughly entertained by the story. There wasn’t any ‘bang-bang shoot ‘em up’ style action like we’ve been getting from “Battle for the Cowl” but rather a character driven piece that is likely to come back and bite the new Bats in the rear end. Jeremy Haun’s artwork fits the story quite nicely, and it also points to some of his abilities that weren’t exemplified with this tale. I’d be just fine with him taking a stab at really drawing Batman, if they ever saw fit to give him a chance.
  DMZ #41
Writer: Brian Wood  Artist: Nikki Cook
Review By: "Sweet" Dan Sweet
Publisher: DC/Vertigo Comics Shipped On: 041509
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Having rejected the relative safety and stability of Parco Delgado's government enclave (as well as a relationship with Matty Roth), Zee ventures out into the wilds of the DMZ. What is she seeking? Peace of mind? A greater truth? Or does she see Parco for what he truly is and would rather be alone and drifting than a part of it?
SWEET'S REVIEW:
Of everyone in the colorful cast of one of the more contemporary comics of our time, Zee, the would-be medic who’s also an on-again-off-again love interest for main character Matty Roth hasn’t been seen as often as she used to, what with her finding Matty’s new found loyalty to recently elected DMZ Governor Parco Delgado to be quite a turn off. As a long time fan of this series it was nice to see her again, especially when she’s the star of the issue, and if the story centers around Zee you can bet you’ll find yourself smack dab in the middle of the action.

Everyone in the DMZ knows Zee has a thing for picking up strays. When she comes across a small band of Trustwell loyalists, some suffering from critical injuries, she stitches them up, despite their serving on what is more commonly known as ‘the wrong side’ in this longstanding conflict. Zee proves once again why she is considered by many fans to be the heart and soul of the DMZ, as she continues to give back selflessly even in the face of tremendous peril. She protects the lives of the very people who would have hunted and killed her prior to the election of the current administration, and when she’s staring down the barrel of a gun she’s got more guts than almost any character in comics (serious heart, tremendous will). The issue also represents one of the greatest strengths a title like DMZ has in its favor, and that’s the ability to tell one-and-done stories that don’t feel forced or out of place. There’s no shortage of characters with whom they can tell smaller tales that weave their way into the larger tapestry of the DMZ mythos.

Nikki Cook is no Ricardo Bucharelli, that’s for sure, but her art style suits the DMZ and its citizens just fine. I can’t say that I want to see her art on the book every month, but it is a nice change of pace from the norm. Brian Wood has been the grand architect on this series since its inception, and I can’t think of anyone else who would be able to step into his shoes while keeping the pace and suspense the series is renowned for.

For my money there isn’t a more consistently enjoyable series on the market now that “100 Bullets” (also a Vertigo title) has come to an end. There’re no capes, no honor bound space police, no tri-clawed hair balls stabbing away the problems of the world, but rather a city full of people trying their hardest everyday, to not only stay alive, but to maintain some assemblance of life as they knew it before their world was rocked by conflict and their home was transformed into a warzone.
  INVINCIBLE #61
Writer: Robert Kirkman   Artist: Ryan Ottley
Review By: "Sweet" Dan Sweet
Publisher: Image Comics Shipped On: 042209
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IMAGE'S SYNOPSIS:
INVINCIBLE WAR: AFTERMATH! The planet is in ruins. Everything has changed, the world's superheroes are in the hospital or dead. Invincible is left to rebuild - but now he must face his most deadly and powerful adversary yet. Who... or what is CONQUEST?
SWEET'S REVIEW:
‘The Invincible War’ is over, but is anybody in the Image universe able to move on in its devastating aftermath? Robert Kirkman has been a creative force to be reckoned with ever since his career began, and his most popular creation, “Invincible,” is showing no signs of fatigue having just crested the five year mark.

Angstrom Levy is what’s more commonly referred to as a ‘loose end.’ Mark had a run in with the teleporter more than 25 issues ago that resulted in him beating Levy’s brains out of his skull, and an immense amount of guilt resting squarely on Mark’s conscience. Where as it is much more common place for so-called superheroes to take extreme measures these days, brushing off the consequences of their actions as if it were some passing fad, however Invincible still latches onto some silver-age-style belief system that says he’s of some higher moral plateau than to kill those who may seek to kill him.

Levy is definitely one of the guys looking to kill Mark, especially after the way he got his brain pounded into the ground; he’s cooked up quite a plan for revenge by assembling an assault force of alternate-reality (ding-ding-ding, do I get a no-prize or something?) copies of Invincible, all evil and looking to expand their respective kingdoms. That’s right, a large group of Bad-vincibles, each one a force to be reckoned with alone, thrown at the world in one massive strike resulting in the death of millions of people. As Mark continues to pick up the pieces not only of the cities decimated by the destruction, but also his life, a new threat arrives to stir up even more trouble for him and his friends. With the Guardians of the Globe out of commission is Mark the one to step up and lead a new era of Guardians as defenders of Earth? What is to be the ultimate fate of Atom Eve, Mark’s super powered girlfriend? Who is Conquest, and what does he mean he’s checking on Mark’s progress preparing Earth for a Viltrumite invasion?!

Robert Kirkman is to comics what J.J. Abrams has been to prime time television and genre film; big ideas, bigger execution, and an immense amount of loyal fans for each of his pet projects. While both are relatively new to their respective mediums their reputations are known to precede them, and their names carry a lot of weight. Kirkman continuously delivers exciting new ideas, unafraid of blending old-school feel with contemporary character conflict. I’m not a fan of everything he does, but “Invincible” just feels right, no matter where you jump on.

What is there to really say about Ryan Ottley’s art? He’s the man, period. His clean line work and attention to detail make every panel he draws a joy to lay my eyes on. Not only that, but he draws backgrounds (!!!) as well, which to me is the comic book artist equivalent of finding a needle in haystack. With so many artists foregoing detail in favor of jazzed up pin up pages its nice to see a guy draw panels full of life, as if there’s more going on in these imaginary worlds than two sweaty guys duking it out in spandex body stockings.
  SUB MARINER 70TH ANNIVERSARY SPECIAL
Writer (new material): Roy Thomas Artist (new material): Mitch Breitweiser
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics Shipped On: 041509
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
The second of a series of celebratory specials commemorating Marvel's 70th Anniversary and its rich history and characters! It's the year 1940, and thanks to policewoman Betty Dean, the young Namor the Sub-Mariner has momentarily halted his jihad against the surface world. But now, an envoy from the Axis powers attempts to sway the undersea prince to the Nazi cause! Can the less worldly Sub-Mariner be tempted? Plus, a second never-before-seen Namor story by Mark Schultz and Al Williamson, and a reprint of Namor's first appearance from 1939!
SWEET'S REVIEW:
It’s not really that big of a surprise to me that Namor has a problem when it comes to holding down a solo series. He’s the ruler of Atlantis, the first mutant born in the Marvel U., he’s the ever-pompous sea-king with a grudge against the surface dwellers (that’s us by the way) and no matter how hard they try and make him seem cool creators never quite seem to hit the nail on the head. Continuing the celebration of 70 years of Marvel Comics, the company has released two one-shots dealing with a pair of their oldest characters; the first was a Captain America story (see my review in the archives below), the follow up of course being Sub-Mariner.

The story, set during World War II, features a young Namor assisting the United States military in defending itself from Nazi u-boats. Anyone familiar (even slightly) with the character of Namor knows he’s quite sensitive, and when things aren’t exactly going his way he decides to abandon the nation of his birth father and sit out the rest of the conflict. It’s not very long after swearing to remain neutral that he’s approached by a beautiful blonde mystery woman who claims to work for Adolph Hitler himself, and is offered an alliance of sorts with the Axis powers. I know Namor’s a prick, but is he bad enough to side with the Nazis?!

His checkered past aside, Namor has been walking the fine line between hero and villain since the characters debut. Even the back up stories (yeah there’s two of them, that’s why they want to charge an extra buck) feature the Atlantean Prince murdering deep sea divers (he thought they were robots), and yet he’s willing to go out of his way to save an American pilot trapped on a German-occupied island. The paradox he represents is much more main-stream now, what with the celebration of all things anti-hero that took over comics in the 90’s, as well as the fascination with villains-as-main-characters that seems to have become the new norm. Maybe that’s why Namor seems to have lost a bit of his edge.

Roy Thomas is an old-hand with Marvel's golden age and he does what he can with the character, which isn’t much. Mitch Breitweiser’s pencils are as good as they’ve ever been, and I really enjoy his art’s retro feel. I wish there was more creators could do with a guy who rules an underground kingdom, and communicates with the beasts from below the surface of the water, but in the end he always seems to come off cliché and boring, never quite the good guy, and never evil enough to merit a true disdain. Maybe one day they’ll get the Prince of Atlantis right, but not today.
  NEW AVENGERS #52
Writer: Brian Bendis   Artist: Chris Bachalo & Billy Tan
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics Shipped On: 042209
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Who is the new Sorcerer Supreme? The entire Marvel Universe hangs in the balance as the Avengers race to help the fallen Doctor Strange battle the forces of the Dark Dimension as they make their earthly power play.
SWEET'S REVIEW:
Something is brewing in the Marvel Universe’s magic cauldron. Between the sudden surge in Mephisto appearances (Spiderman: OMD, the Nightcrawler one-shot), the Doctor Doom/Morgan LaFey showdown in “Dark Avengers,” and now the revelation that Stephen Strange is no longer Sorcerer Supreme. Is it all leading up to a massive showdown between those who find themselves aligned with Marvel’s mystical heroes and the servants of the dark arts who seek to abuse magic for personal gain?

While meeting with Wiccan (of the Young Avengers) Dr. Strange is attacked by The Hood. A fierce, magic-fueled battle ensues, resulting in The Hood getting the better of Dr. Strange, but just barely. Strange is able to escape to the newest hideout of the New Avengers to fill them in on the trouble that is brewing with the mystical arts. This is about the point where Brian Bendis’ signature writing style comes into play as the cast babbles back and forth debating the proper course of action to take in this volatile situation. There are some cool character moments, especially with Spiderman, who I’m finding more and more to be the conscience of the entire team. The Avengers realize they have to track down the next ‘Sorcerer Supreme’ before The Hood, so it’s off to New Orleans (in a stolen Quin-Jet no less) to warn a certain ‘son of Satan’ of his impending fate, but are they too late?!

I can’t say enough good things about this series. I was never an Avengers fan growing up, aside from the occasional cross over; I can hardly remember ever giving a crap about the seemingly haphazard assembly of Earth’s so called ‘mightiest heroes.’ Then I picked up ‘Disassembled’ nearly 5 years ago, and found a team thrown together seemingly at random, whom I not only could relate to in numerous ways, but found entertaining enough to come back month after month for more. Bendis writes these Avengers like real people, dealing with crappy circumstances at every turn, but they never seem to lose sight of what is most important to them, and they always maintain their sense of humor. This is one of only a small (very small) handful of books that consistently makes me laugh out loud EVERY time I read it. It may not be the most “Avengery” Avengers title out, but it is the coolest and most likely to leave long lasting ramifications on the team’s mythos in general.

I’m not sure how to feel about Chris Bachalo’s art here. The older I get, and the more I read titles illustrated by him the less I’m inclined to continue to read books featuring his work. He conveys action somewhat, but a lot of his pencils are unclear and it’s near impossible to decipher what is actually happening. Billy Tan on the other hand has done nothing but get better and better. From his run on (now defunct) “Marvel Knights Spiderman”, to the Brubaker-penned space epic on “Uncanny X-Men”, to “New Avengers”, he’s stepped up his skills every time I’ve been reintroduced to him, and that’s nothing to laugh at. I hope Marvel has a project worth his time lined up for him, considering he’s done with this book after this arc.
  FANTASTIC FORCE #1
Writer: Joe Ahearne  Artist: Steve Kurth
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics Shipped On: 042209
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
FROM THE PAGES OF FANTASTIC FOUR: The Hooded Man! Lightwave! Banner! Natalie X! Psionics! Alex Ultron! They're the last six superhumans from a devastated future! They've rescued the remnants of a devastated humanity by relocating them to an artificial planet in the present day! Now they face their greatest challenge-to create a better utopian society! But there are vast forces from across the Marvel Universe who will move against them-plus a threat from their own era they thought they'd left behind! Plus, 8 pages of Director's Cut Extras!
SWEET'S REVIEW:
Spinning directly out of the pages of Mark Millar and Bryan Hitch’s amazing run on Marvel’s first family comes the New Defenders…wait…no, not the New Defenders, but rather Fantastic Force…really?! Aw s***. I guess I had high hopes for this book, considering the potential stories one could derive from the characters’ origins.

Traveling from 500 years in the future, a small band of heroes calling themselves the New Defenders hopes to bring eight billion people backwards to our time, so when their planet has died it doesn’t leave the human race extinct. Some bad stuff happens, the Fantastic Four get involved and ultimately the New Defenders and their eight billion refugees find a place to call home in the form of Nu-World, a man-made mock up of our planet, designed for the richest of Earth’s upper-class.

The directions you could go from there are endless, or at least I thought they were until I picked up the first issue of this mini-series and found that they were going to jump right into formulaic water. As opposed to setting up the characters in a believable setting and allowing the plot to flow naturally from it, the New Defend…er…Fantastic Force are shoe-horned into a battle not ten seconds after they arrive on the planet. Alyssa Moy helped design Nu-World with her husband Ted Castle (no relation to Frank), and while she welcomes the heroes to her creation with open arms Ted decrees his intentions of destroying the planet if the ‘invaders’ (I thought they were Fantastic Force?!) don’t relocate to the moon-based prison and await deportation. Obviously there’s much more to it, as there is an unseen player, who makes herself known by the end of the issue.

It’s not that I think this book is poorly written, because parts of it are very cool, but I think the whole idea for the series is poorly conceived. I would’ve rather waited 3 or so years for Millar to finish all his other commitments and then come back to these wayward souls, at least then the concept wouldn’t have been so run-of-the-mill and ordinary. The art on the book is enjoyable at times and horrid at times, which doesn’t seem to make much sense, but if you crack the book open you’ll see what I mean. I’m not familiar with either of the creators of this series, but this doesn’t speak leaps and bounds in terms of what Marvel thinks Millar’s creations are capable of. I have a slight suspicion that editorial is the one responsible for chopping this series at the knees, creatively speaking.
  FABLES #83
Writer: Bill Willingham & Matthew Sturges  Artist: Mark Buckingham
Review By: "Sweet" Dan Sweet
Publisher: DC/Vertigo Comics Shipped On: 041509
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Part 1 of "The Great Fables Crossover"! Thrill! To the adventures of your favorite Fables as they fight for their very existence in the greatest Fables epic yet! Shudder! To the danger as all of existence is about to be wiped out with the stroke of a pen! 3 months @ 3 books per month! = 9 amazing issues! Featuring Brazilian newcomer Joao Ruas, who brings his exquisite style and elegance as our new cover artist!
SWEET'S REVIEW:
‘Fables’ is one of those phenomenal books where you’re already familiar with everyone in it, even if you’ve never read it before. I haven’t taken a look at it since the very fist trade paperback, yet here I am 78 issues later and I can pick the book up, and despite some slight status-quo changes, I can fall right into step with the story and the characters sprinkled throughout its pages. That’s not to say nothing’s changed since I last dropped in on Fabletown, in fact there’s been numerous changes (probably too many to list), but there’s an odd air of familiarity that supercedes it all, and that’s what so cool about this book.

A dark force has invaded, and destroyed Fabletown, and most of its inhabitants find themselves hiding out on ‘the farm’ (think Orwell’s “Animal Farm) as they figure out they’re next moves. Tensions are running high as Bigby (AKA Big Bad) Wolf and The Beast (not the X-man either) find themselves no longer in control of their animal sides, and boy is the fur gonna fly. In fact I’m pretty sure those boys would have killed each other if not for the intervention of the respective women in their lives. Jack (yes, the beanstalk guy) gives his old pals a phone call to fill them in on a situation he thinks they may find troubling: the world is going to come to an end. They decide to send Bigby (along with Snow White) to check out Jack’s claims, hoping the distance put between themselves and Fabletown quells the savage beast inside of him. But it’s not just the wolf who finds himself big and bad, over in New York City crime and murder is at an all-time high, and a certain Mister Dark may have a greater hand in it than everyone thinks.

Bill Willingham’s “Fables” is rumored to be a potential candidate for television development, which I think is awesome. I would love to see how they translate the interaction between human and animal to prime time TV, maybe we’ll even get lucky and it will end up on a channel like Showtime or HBO (so they can get an effects budget). However, if they never make the jump from print to film, I think Willingham should be forever proud of what he’s done with the childhood legends we all know and love. His book is seven years old and going as strong as it ever has. While Mark Buckingham’s pencils aren’t as exuberant as Lan Medina’s (the series original penciler) they fit the book wonderfully. I haven’t been up to date on this series in quite a while, but now’s as good a time as any to find my way back to some old friends, if they’re lucky enough to make it out of this one alive.
  WARLORD #1
Writer: Mike Grell  Artist: Joe Prado
Review By: "Sweet" Dan Sweet
Publisher: DC Comics Shipped On: 040809
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
At the Roof of the World in Tibet, a team of paleontologists and adventurers has made the find of the century: perfectly preserved dinosaur specimens that appear to have died mere days before! Their expedition takes a deadly turn when they uncover an impossible portal to another world - an unbelievable country at the hollow center of the Earth, the mythical land of Skartaris! But they're not the first surface-worlders to find themselves stranded in Skartaris, and their arrival in his peaceful home triggers an unforgettable new adventure for the hero who has taken the land as his own: Travis Morgan, the Warlord! This new ongoing series marks the return of creator Mike Grell to the fantasy saga that made him famous! Reunite with Tara, Shakira, Tinder and the rest of the cast in a story that continues the adventures of the Warlord but opens up a new era where any reader can jump aboard.
SWEET'S REVIEW:
“The Warlord” is a character that has been around DC comics mythology since the 70’s, created by Mike Grell and exists (from what I can tell) to fill the empty swords and sorcery/fantasy void in the DC line. The last shot they fired using the character misfired out of the gate, and it’s been a few years since they’ve tried doing anything with him, but now he’s back (rejoice) and everything is right with the world (I guess).

An archeological expedition into the Himalayan Mountains to recover a dinosaur fossil is really just a cover for thrill-seeker, Ned Hawkins, to seek out a lost city of gold known as Shangri-La. After a violent encounter with the Chinese military his group seeks refuge in a hidden cave; lo and behold it also happens to house a glowing, golden gateway to…somewhere. Lt. Travis Morgan was classified as deceased after a routine Air Force training mission in 1969, little did everyone know that he was actually alive and well, living in a world within our own, Skartaris, a magical place with people and dinosaurs, and they live together! (YAY!) Since his arrival Travis has climbed to the top of Shamballah’s pecking order, found a lady friend in a shape-shifting warrior woman, and occasionally finds time to fight giant griffins that accidentally fly through his bedroom window.

A dark wizard fancies himself a god, and is taking over kingdoms in Skartaris, the results of which are sending a ripple effect through the world as wave after wave of refugees begin to flee to other realms. The culture shock is causing conflicts within the community, as is the rumor that the dark wizard is in possession of weapons that can take down a target from more than a dozen spear casts (think a looooooooooong distance) and leave wounds not much larger than a…bullet?!

I’m not too familiar with the world of “The Warlord” other than what I’ve heard from others or read about (briefly) on the net, but it's obviously a title with a lot of history and a rich mythology. If you’re a fan of fantasy titles and characters, or ever thought about giving them a chance then this presents the perfect jumping on point. If you’re not already a fan of this genre I don’t think the book offers a strong enough hook to bring you back to the next issue.

Mike Grell created the character and writes him as if he’s known him for a long time, which obviously he has, however those of us who aren’t too familiar with the book seem left out in the cold. The art work by Joe Prado is average at best. There were panels that looked great and got the point across without a hitch, but there were also panels where the action and everyone involved was very convoluted and hard to decipher, so I guess you have to take the good with the bad.
  GREEN LANTERN CORPS #35
Writer: Peter J. Tomasi  Artist: Patrick Gleason
Review By: "Sweet" Dan Sweet
Publisher: DC Comics Shipped On: 041509
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
“Emerald Eclipse” continues as a Red Lantern escapes out of its sciencell and ignites a riot on Oa, forcing Guy, Kyle, Kilowog and Voz to try and prevent the ultimate jailbreak. Meanwhile, Sodam Yat and Arisia arrive on Daxam to stop Mongul and the Sinestro Corps. But how can they hope to stop an entire Corps? Plus: Sinestro arrives on Korugan in search of his daughter!"
SWEET'S REVIEW:
There’s nothing like a glorified police serial to make you remember why these kinds of comics don’t sell too well in the first place. Add to the mix the fact that said glorified police serial is set in space and I’m almost going to guarantee the book is a snooze fest.

There has been an explosion in the Corps cast as of late, and I don’t mean just the Green Lanterns either. Now there’s blue, orange, red, green, indigo, yellow, and more than likely black Lantern Corps popping out of the woodwork. Along with this influx of potential allies and unforgettable foes comes the inevitable fact that most of these are disposable characters and are treated as such.

Aliens are killing and enslaving each other. That’s pretty much what I got from this issue, seeing as how the whole thing was one big slobber knocker. There were too many ‘main’ characters and not enough focus on the more memorable ones. Instead of coming off as an interesting comic book, when I was finished reading it I felt dizzy, as if I was the one rocketing through space at breakneck speed.

Bad dialogue abounds as Peter Tomasi writes characters like Guy Gardner into the ground with lines like “Lock and Load…it’s blazing combat time!” What is ‘blazing combat time’ exactly? Anyone? (Yeah me either) The art is nothing nice to look at either. If Doug Mahnke couldn’t draw human anatomy his art would probably look like this, but what do you say to a guy who makes alien anatomy look incorrect from panel to panel? There are some pages where characters look one way in one panel, and the very next panel they might as well be someone completely different, which throws off the pacing of the story because I constantly had to check to make sure who I was looking at.

I understand DC is really throwing all their eggs in the “Blackest Night” basket, as they’ve already begun branding titles with the banner (this was labeled Prelude), but I guess only time will tell if it really plays into the story. Other than the reemergence of Sinestro I didn’t see any thing even remotely resembling a reference to Black Lanterns.
  SUPERMAN: WORLD OF NEW KRYPTON #2
Writers: James Robinson and Greg Rucka  Artist: Pete Woods
Review By: "Sweet" Dan Sweet
Publisher: DC Comics Shipped On: 040809
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Superman thought that joining his people on New Krypton would allow him to ease some of the tension between Earth and his people, but lately nothing's been easy for the Man of Steel! Alura still shows no signs of becoming the kind of leader Superman wants her to be. The people of New Krypton still don't understand the responsibilities that come with their new abilities. And as for Zod? Superman doesn't even know where to start with Zod. All The Man of Steel knows is that he can't be trusted. And Zod is about to prove Superman right.
SWEET'S REVIEW:
Superman has deserted Earth in order to watch over the continued development of New Krypton, home to a hundred thousand Kryptonians just like him, whose planet has just been thrust into the orbit of a yellow sun, granting EVERYONE on it the very same powers that made him so unique on Earth. I guess in a way this is a natural transition for the character of Superman. For so long all he’s sought to do is fit in with the world around him, but despite the disguise, and his relationship with Lois Lane, he’s never found anyone who could really relate to him on a day to day level, so it makes sense to stick him someplace where he’s no longer unique and see how he fares on level playing field.

Despite being only the second issue in this fifteen part maxi-series by writer James Robinson it’s numerically number 20 in what is quickly becoming the ‘New Krypton Epic’ that is running through every Supes-family title from “Action Comics” to “Supergirl.”

Remember Zod from the second Richard Donner Superman movie? Well he’s the General in the Kryptonian Army, and Kal El is a Commander, which makes Zod his superior. Being an officer in his people’s last line of defense leaves him with certain responsibilities; those responsibilities manifest themselves in the form of a rookie platoon of aspiring soldiers, including the former genius turned brute, Non (also from “Superman 2”). The crew is immediately put to the test corralling a loose pack of Thought-Beasts threatening atmospheric generators the Kryptonians rely on to survive.

The art by Pete Woods is first rate, as his art usually is. Woods is the guy who isn’t on anyone’s top ten list (he’s on mine), yet everyone trusts with him art chores on their favorite title. His characters don’t all look alike, a sad trend I’ve seen more and more prevalent in today’s comics. He brings them to life, as he does with the city of Kandor (no longer available in bottle form). Colorist Brad Anderson brings Woods’ pencils to life, adding a whole new dynamic to the art.

This is by far the most interesting of the New Krypton-related titles. By taking Superman out of his comfort zone and thrusting him into a situation where he’s no longer the strongest/fastest/coolest there is they’ve exposed a different side of Kal-el, and while he no doubt considers himself more human than anything else, there’s still plenty he has to learn about relating to others more like himself. do.
  OVERLOOK #1
Writers: Jeff Parker Artist: Salva Espin
Review By: "Sweet" Dan Sweet
Publisher: Image/Shadowline Comics Shipped On: 041509
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
IMAGE'S SYNOPSIS:
Mickey "the Nickel" Nicholson will do anything for a buck. A dirty prize- fighter, Mickey is hired by a mobster gone straight to infiltrate an underground boxing outfit in the small corrupt town of Overlook. His goal: to find the mobster's stolen "rainy day" money and kill his wayward wife. In return, the mobster will assassinate a victim of Mickey's choice.
SWEET'S REVIEW:
Mickey “the Nickel” Nicholson can take an ass-whippin’ that’s for sure. So much so, he spends the whole of the first issue with his face glazed over from being used as a punching bag. He’s a hard drinking, punch throwing, foul mouthed a-hole who makes his living (if you wanna call it that) losing prize fights, that’s right, LOSING them. So when he’s approached by a shady guy, in a poorly-lit parking lot outside of a lousy dive bar and offered a job opportunity he doesn’t hesitate to jump at the chance to turn a quick buck.

Whitey does dirty work for Mr. Corletti, but Corletti needs a job done that no one can connect him to and who better than some dirt-bag loner, right? So Whitey saves Mickey’s butt, makes with the niceties and gets him on board with his boss. Quickly thereafter Corletti request's of Mickey that he track down his brother and his ex-wife, along with twenty million dollars, then kill the ex-wife (she’s not a blood relative). Mick can keep up to twenty percent of whatever cash is recovered, and in exchange Whitey will kill a person of Mickey’s choosing. Doesn’t’ sound like such a bad deal when you lay it all out on the table like that, is it? The offer is accepted, because, well, there wouldn’t be much of a book if he didn’t and away he goes to Overlook, California, a crime infested town where Mr. Corletti’s property has been stashed.

This book is really well done, from the author’s superior handling of plot and dialogue, to the artist’s black and white renderings of characters that probably prefer the cover of darkness as opposed to seeing their likeness smeared across the four-color funny pages. I think the most appealing thing about this title is the atmosphere; there’s danger lurking around every corner and Mickey is more than obliged to stumble head-long into it, both eyes blinded by the almighty dollar. The creative team craft a story, while not necessarily remarkably different from many that have come before, that delivers on suspense and intrigue, which a lot of its predecessors fail to do.
  IGNITION CITY #1
Writer: Warren Ellis Artist: Gianluca Pagliarani
Review By: "Sweet" Dan Sweet
Publisher: Avatar Comics Shipped On: 040809
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
AVATAR'S SYNOPSIS:
Where did the space heroes go to die? A major new series by Warren Ellis, the writer who reinvented science fiction in comics, in the alternate-world style of the award-winning Ministry Of Space and Aetheric Mechanics - a retro-punk "future of the past" where spaceships still belched smoke and arguments were still settled with laser pistols. 1956. Personal space flight is becoming illegal all over the world. Grounded space pilot Mary Raven has to journey to Earth's last spaceport, the island of Ignition City, to recover her dead father's effects - and discovers, there in the lawless interzone of the ramshackle settlement raised inside the ring of launch pads, that her father died on the wrong end of a ray-gun. She's not going to leave until she finds out who killed Rock Raven, but there's a lot of people who'd rather feed her to the recycling chipper first! Ignition City is an on-going color epic told in five issue series featuring the art of Aetheric Mechanics' Gianluca Pagliarani and launching with a Regular and Wraparound cover by Pagliarani, a painted cover by Felipe Massafera, and a rare Design Sketch cover by Pagliarani!
SWEET'S REVIEW:
Maybe they should change the name of Avatar Press to ‘Largest Publisher of Titles by Warren Ellis.” At last count there were more than 7 titles (mostly mini-series) published semi-regularly by Avatar that were written by the man himself, and that’s all in addition to work he’s doing for other publishers. Some of these series go on to garner praise from the fan community for his never-ending assault on all things super-hero (“Black Summer,” “No Hero”), and yet others, more Sci-Fi themed books such as “Anna Mercury” or “Doctor Sleepless,” seem to fly under everyone’s radar. Well the mad man is back with his latest offering “Ignition City,” also from Avatar Press (who didn’t see that coming), a Sci-Fi/adventure romp complete with space-age looking aircraft, intrigue, food pellets, laser guns, and lizards big enough to ride on all set in the year 1956…what the?!

Of course it’s Ellis’ twisted view of even the most fictional of alternate realities that makes this book so enjoyable. In addition to our main character, Mary, a pilot/explorer both on and off planet, we meet a cast of supporting characters as unique as they are, at times, vile. We catch up with Mary as she is informed of the death of her father, also a pilot/explorer/spaceman, and as a result she opts to head for Ignition City, an island utilized as Earth’s last remaining space port to collect her father’s belongings. The cast is as colorful as Ellis vocabulary, and there seem to be plenty of low-life, no-good, scum bags which he has proven time and again to be his strong suit when writing.

The artwork of Gianluca Pagliarani is what I’ve come to call the ‘Awesome Avatar Style,’ because a lot of the art from their books seem to look alike. That’s not to say the artists all draw alike, but the inkers and colorists seem to bring some uniformity to the line of titles, which is a nice change.

Avatar is quickly becoming one of my favorite indy publishers, due to the unrelenting stream of ‘out of the ordinary’ titles they’ve come out with. There isn’t much Warren Ellis does that I’m not a fan of, so I guess I’ll just add Ignition City to the list. I’m glad there’s at least one publisher out there amongst all the rest brave enough to allow writers of Ellis’s caliber to do and say what he wants, the way he wants to. I can only hope with the changes coming from Diamond in the near future that this company won’t be left out in the cold.
  EXILES #1
Writer: Jeff Parker Artist: Salva Espin
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics Shipped On: 040809
MSRP: $3,99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Heroes are being pulled out of the worlds they know- The Beast. The Witch. Panther. Forge. Polaris. All find themselves in a place out of time with a new mission in life. But something seems to have shifted in the mechanics of the universe, things may not be quite what we remember... But one thing we know for certain- BLINK is BACK!Plus 8 pages of Director's Cut Extras!
SWEET'S REVIEW:
The last time I checked in on “The Exiles” it was being written into the ground by Tony Bedard, and I jumped ship despite being a fan from nearly the beginning. Chris Claremont took over the book shortly after Bedard’s departure and in what has proven to be the grand Claremont tradition as of late, the book was cancelled shortly thereafter.
 
It’s a brand new day of sorts for the Exiles crew, the mismatched band of reality jumpers constantly on the move from one Earth to the next solving problems and talking about how much they miss home. The first departure from the original series is that all the characters are plucked from their respective realities at the precise moment of their deaths, but the twists don’t stop there. Morph is a timebroker apparently; Blink doesn’t seem to have any recollection of any of the previous adventures she’s shared with the other teams, which leads this reader to believe that this isn’t the same Blink we’ve seen before. The Exiles are given their first task, which is to help a tangent reality’s Wolverine overthrow Magneto, obviously a task easier said than done.

I thought this issue had a very nostalgic feel to it, very similar in tone to the original Exiles series written by Judd Winick. Jeff Parker was able to make me feel welcome despite my long absence from the title, which should bode well for its chances at picking up new readers. Salva Espin should have been given the cover, to better represent the interior art, which is vastly superior to that of Bullock & Irwin, whoever the hell they are.

I hope this take on the time jumping, reality hopping, Earth skipping saviors sticks around and maintains the high level of quality that its was originally known for, not for the drastically different incarnation most recently passed off in its stead.
  IRREDEEMABLE #1
Writer: Mark Waid Artist: Peter Krause
Review By: "Sweet" Dan Sweet
Publisher: BOOM! Studios  Shipped On: 040109
MSRP: $3.99each (15% OFF during it's 1st Week of release only at Alternate Reality!)
BOOM'S SYNOPSIS:
A comic book industry event: a new original ongoing superhero series from Mark Waid! Irredeemable dares to ask the question: what if the world's greatest hero decided to become the world's greatest villain? A "twilight of the superheroes"-style story that examines super-villains from the writer of Kingdom Come and Empire! With a special afterword by Grant Morrison. Covers by John Cassady (Planetary) and Barry Kitson.
SWEET'S REVIEW:
What could make the world’s most celebrated super hero become its most reviled villain? That’s exactly the question that writer Mark Waid hopes to answer with Boom! Studios’ latest offering Irredeemable.

The Plutonian, once Earth’s champion, now the scourge of its superhero community, is on the rampage. Not in the traditional comic book sense of the word either, he’s not tearing through some city, putting countless innocent lives at risk, instead he’s much more strategic and meticulous. He knows who the heroes are, who their families are, and worst of all, he knows where they live. Waid pulls no punches when it comes time to show the reader just what kind of a bastard The Plutonian has become as he lay wastes to a family in the first few pages, and then utters the creepiest line of dialogue, capable of making even my skin crawl.

Never fear mortals, for the super powered, ex-teammates of The Plutonian are on his trail, and they aim to bring down their former friend one way or another. Splicing in back story via temporary resurrection of a dead friend proved to be an awesome plot device.
 
The art is good, but held back by an unimaginative colorist. Peter Krause has an old school flavor to his pencils, but colorist Andrew Dalhouse really doesn’t make the work come to life. I’d have liked to see this book done with digital painting, or maybe un-inked pencils like Michael Turner, or Lenil Yu’s Ultimate Hulk Vs Wolverine. Even the John Cassaday cover has more imagination in it, but John Cassaday is king as Kirby.

Since it’s a first issue there are, of course, more questions than answers, but Mark Waid does a great job of exciting readers about the characters, so we WANT to keep reading about their adventures (I just don’t understand how so many writers miss the mark on this). I just hope we can do it without a $3.99 price tag!
  JESUS CHRIST IN THE NAME OF THE GUN
Writers: Eric Peterson & Ethan Nicolle Artist: Ethan Nicolle
Review By: "Sweet" Dan Sweet
Publisher: Bad Karma Productions Shipped On: 040809
MSRP: $2.95 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
BAD KARMA'S SYNOPSIS:
Wars. Plagues. Genocide. Earth has had a less than peaceful history. Jesus Christ came to Earth and taught mankind a lesson in how to be kinder and gentler to one another. In Heaven, he should have been residing in peace, but he looking down upon Earth he sees that nothing has gone according to his plan. For too long, he has been unable to do anything about it - until now! What happens when the savior of mankind decides to come down to Earth and do something about it? Jesus Christ is back with a new lesson, and it's not "love thy neighbor" and "the Golden Rule." Read this explosively funny first issue of the book that Ain't It Cool News called "freakin' hilarious."
SWEET'S REVIEW:
Sometimes I read a book that simply leaves me without any words whatsoever. ‘Jesus Christ: In the Name of the Gun’ is not one of those books, not by a ****ing long shot.

The cover image assaulted me as soon as I laid eyes on it. Jesus, wielding a machine gun, leaping from the sky as he shoots at a small gathering of everyone’s favorite, all-purpose evil-doin’ Nazis. This was going to be very good, or very, very bad, and in either case it was going to get ugly. With more than a little trepidation I tucked the book, along with all the others, under my arm and made my way home for what I thought was going to be a long night of bad reading. It takes all of about three pages to become very aware that this isn’t your run-of-the-mill, Sunday school Christ. He swears, he smokes, his attitude sucks, and he even makes a gay joke, so it’s about as far left as you can get from the typical depiction of everyone’s favorite lord and savior. I never got the idea that any of it was done with the intention of being offensive. in your face? Sure it is. Controversial? Without a doubt. This book doesn’t say a lot of stuff about God or religion that hasn’t been said before, but by utilizing Jesus Christ as their mouthpiece, creators Peterson and Nicolle can relate the material to readers via the most famous persecuted youth of all time.

Now let’s just say that all the preachy, angst-filled Jesus-rants are only half the book’s message, and while his insights are both hilarious and entertaining, there is another point to the story, and that’s killing Nazis! The action here isn’t toned down at all, not for readers’ benefit or for the Lamb of God. See Christ perform stunts such as running up a stream of urine so he could flash-kick some Nazi scrub’s head almost clean off, beat someone to death with their own gun, or team up with Ernest Hemingway to take out Hitler. Yeah, Ernest Hemingway, how cool is that?

The art in this book reminds me of a classic Disney style, and I don’t mean Mickey and Goofy. There are aspects of Nicolle’s portrayal that look just like ‘Emperor’s New Groove’ or the art work from ‘Atlantis.’ I didn’t even mind the fact that the book isn’t colored, and if it was I’m not sure I’d have liked it as much as I do. I’m not generally a fan of black and white comics but this worked perfectly because they didn’t try to cram too much into each panel, overwhelming the reader with all sorts of crazy stuff like they do in manga.

I’m sure there’s going to be all sorts of things people will say about the use of such a celebrated historical figure in such a vulgar manner, however the book works, and it does it without being mean or degrading. Anyone who knows me has already figured out that I’m a fan of comics that take chances, telling stories that haven’t been done to death, then resurrected and done to death again. I’m really hoping this book catches on!
  CAPTAIN AMERICA COMICS 70TH ANNIVERSARY SPECIAL
Writer (mew material): James Robinson  Artist (new material): Marcos Martin
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics,  Shipped On: 040109
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Leading off a series of celebratory specials commemorating Marvel's 70th Anniversary, James (STARMAN, SUPERMAN) Robinson and Marcos (AMAZING SPIDER-MAN) Martin bring you an untold story of the living legend. In the days before he becomes Captain America, a scrawny kid from Brooklyn named Steve Rogers shows the world that you don't need a super-soldier serum to be a hero. Plus a classic Captain America tale from the Golden Age by Joe Simon and Jack Kirby.
SWEET'S REVIEW:
You can give a writer like James Robinson any character you can think of and he’ll tell you a cool story, well, except for Captain America apparently. That said, let me make it clear that I’m not outright knocking this comic, I actually like it, but not in the way it was delivered.

Marvel Comics is celebrating their 70th anniversary this year, and as a special tribute to its roots they’re printing this book under the Timely Comics logo (Marvel Comics as you know them arose from a company called Timely Comics). Joe Simon and Jack Kirby were publishing Captain America Comics back in the early 40’s and this story is supposed to be in the same vein as those that pair of guys would tell, but I think it just misses the mark dramatically, as Robinson presents his very own ret-con of Cap’s origin, which I’m not quite sure is considered canon yet or not, and let me just say I hope it isn’t.

If you’re not familiar with the origin of Captain America allow me to catch you up, Steve Rogers is a wimp, but he’s a wimp who wants to serve his country. Because he’s such a wimp his country turns him away. He’s then offered a chance at clinical testing a designer military enhancement that can potentially create the perfect soldier. Trial works, drugs take, and *WALLA* instant super soldier: Captain America. Robinson isn’t crazy enough to mess with 60-plus some years worth of Cap lore, no sir, but he does find some wiggle room between Steve gets his initial 4-F denial from the armed service and when he’s brought in for trial runs of the super-soldier-serum. Enter a dying scientist, 5th-columnist Nazi spies, lots of action, and even some shield throwing in the form of a good old-fashioned garbage can lid (which no one even has anymore) and you almost have yourself a Captain America comic, but only almost.

The problem lies within the concept itself, a 4-F labeled Steve Rogers is able to out run Nazi spies, dodge bullets, jump from speeding trains, wield a garbage can lid as a shield and a weapon simultaneously, but couldn’t pass a physical exam for the military? I love comics, and suspension of disbelief is a necessity for such a hobby, at least to an extent, just don’t go messing with established characters and expecting everyone to be okay with it just because Starman was totally awesome 20 years ago, okay?

Marcos Martin more than delivers a beautiful book. Illustrated brilliantly with smooth lines and great action sequences, with actual backgrounds (BACKGROUNDS?!), his style is refreshing amidst the sea of artists attempting to be the next Lee, Turner, or (God forbid) Liefield.

There’s also a back up reprint of a classic story by Joe Simon and Jack Kirby which I didn’t find enjoyable at all. Captain America plays baseball, like, for real. Blah. I would much rather them charge me $2.99 or even $3.50 for a book sans crappy reprint story than get hit for $3.99, because they include something that I’m never going to read again.
  MARVEL ZOMBIES 4 #1
Writer: Fred Van Lente  Artist: Kev Walker
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics,  Shipped On: 040809
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
The acclaimed creative team behind MARVEL ZOMBIES 3 returns...with another adventure that takes place in the Marvel U! The vampire. The witch. The werewolf. The muck-monster. The devil. They're nobody's idea of heroes, but they're all that stands between our world and an unstoppable apocalypse! They're the new Midnight Sons, and their quest to track down the undead who escaped from A.R.M.O.R. will lead them around the globe-and right to a cruise ship overrun with undead undersea-dwelling cannibals! Can this monstrous team stop the "red tide" before it unleashes untold horror upon the mainland? Not if the Merc With Only a Mouth has anything to say about it! Yes, writer Fred Van Lente and artist Kev Walker-the guys who made IGN.com say "MARVEL ZOMBIES 3 may actually rank as the best in the series"-are back again, unleashing the flesh-eaters for another roller coaster ride of gore, action, gore, thrills, gore and gore!
SWEET'S REVIEW:
I guess the zombie-ship hasn’t quite sailed yet. If you ask me, there’s only so many different ways to make a zombie story feel new, or relevant; Marvel Comics is hoping lightning strikes for a fourth time (I didn’t think it hit on the second or third try myself) as they put the super-powered Marvel Zombies up against Morbius and the Midnight Sons. O-Kay.

The book isn’t bad, really, but it doesn’t exactly aspire to greatness on any level. Fred Van Lente isn’t a bad writer at all, as evident by his talented handling of titles such as “Incredible Hercules,” but this comes off more as an assignment than a passion project. Kev Walker’s art is solid, nothing spectacular, but it’s good. I think he draws monsters like Werewolf by Night or the Men-Fish better than he draws people, which is kind of a downer but it’s a book amount monsters and zombie’s so the actual ‘human-human’ count should be at a minimum.
I think this is the 5th comic of this month that Deadpool has a role in, even if in this particular story only his head is featured (what more do you need from ‘the Merc with a Mouth?’). The inclusion of a certain red-clad villain at the very end did come as a surprise, almost enough to get me to come back for the next issue, but in the end, I think I’ll save my money for something with a little more bearing on actual continuity.

Like I said, it’s not a bad book, I just can’t find anything relevant in there worth investing in. When there is so much good stuff going on in the main Marvel U why anyone would want to spend time loafing about in some alternate go-nowhere universe simply baffles my mind. In my opinion Marvel is at an all time creative high with a large majority of their characters, I don’t see the appeal of tossing 4th-string horror themed characters into a book against a cast of zombies from a flash-in-the-pan universe whose time has come and gone.
  INCREDIBLE HERCULES #127
Writers: Greg Pak and Fred Van Lente   Artist: Dietrich Smith
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics,  Shipped On: 032509
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
As Hera consolidates her takeover of Olympus, marking Hercules and Athena for death, she reaches out to forge an alliance with the greatest mortal power on the planet -- NORMAN OSBORN! With the forces of Heaven and Earth both arrayed against our heroes, how can they possibly survive? And what role does the ex-New Warrior AEGIS play in Hera's mad scheme?
SWEET'S REVIEW:
Through out my life as an avid fan of comic books and comic book characters I can honestly say I’ve never, ever (ever, ever, ever) liked Hercules. Until now, that is. Maybe it’s the way Greg Pak and Fred Van Lente combine Herc’s boastful bravado with his oafish buffoonery so that the reader is always smiling, either with him or at him. Maybe it’s the introduction of Amadeus Cho, winner of the Mastermind Excello challenge, and 8th or 9th (depending on who’s writing him) smartest person on the planet to off set the big dumb ass when he’s down and out. Or maybe it’s just the proper take on a character who’s been both an Avenger and a Champion, but whose last running series saw him off in space like some Greek Buck Rogers.

I was initially hesitant about this latest issue simply because, all of a sudden, it fell under the Dark Reign banner, so I knew Norman Osborn wouldn’t be too far way, and Marvel was more than happy to oblige everyone with an appearance of everyone’s favorite ginger-kid. Y’see Hera is making moves through out Marvel’s community of Immortal Gods. She’s set up the Olympus group, and aligned herself with several big meanies with the plan to take down all of her late husband, Zuess’ half-breed heirs to her empire, meaning Hercules and Athena. They get started with former New Warrior, and Athena protégé Aegis, as Huntsman tosses him from a project window, just to get Herc’s attention. When she brings her plan to Norman Osborn and his H.A.M.M.E.R. organization he does all but laugh in her face. Threatened with imprisonment if everything isn’t turned over to Norman’s control immediately, Hera speeds her plans up a bit, hoping to get the drop on her opponents with the element of surprise. Ultimately it’s Norman who gets the drop on everyone, as his Dark Avengers show up just when all the action is getting started, leaving the reader with quite a cliffhanger.

I don’t think there’s a character in the Marvel U that Greg Pak couldn’t put his spin on and make a top-tier book, and although Herc isn’t moving at Avenger’s numbers, his inclusion in their latest shake-up (see my review of Mighty Avengers #23 in the March Reviews) gives me reason to believe that Marvel can see that this book has staying power.  Dietrich Smith is a rather new name (at least to me) and I’m not sure I dig the art style for this book, maybe something like Marvel Adventures, but not Hercules. Some of his panels are spot on, yet others look absolutely horrendous. I hope they manage to pull a top-shelf artist on this book, like Cassaday, or a McNiven who’s Herc in ‘Civil War’ was ridonkulous (“Thou Art NO Thor!”).
  WOLVERINE WEAPON X #1
Writer: Jason Aaron  Artist: Ron Garney
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics,  Shipped On: 040809
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
"THE ADAMANTIUM MEN" Part 1 (of 5)-In the jungles of Colombia, people are turning up dead, whole villages brutally slaughtered by a team of soldiers who move through the shadows like ghosts. On the streets of San Francisco, Logan learns that the files from the old Weapon X program, the blueprints for building Adamantium-laced super soldiers like himself, have fallen into the hands of the evil corporation, Roxxon. Once again, it seems, someone is looking to build the perfect killing machine. That means it's time for Wolverine to step in.
SWEET'S REVIEW:
Comic book readers need another title featuring Wolverine like we need an extra hole in our heads. With that said, I had to give this book a shot due primarily in fact to the awesome run these two creators had on the main title a few months back.

‘Get Mystique’ was writer Jason Aaron’s first shot at one of Marvel’s heaviest hitters, and by dragging Ron Garney from the floundering ‘Skaar, Son of Hulk’ title along for the ride the pair instantly became one of the most exciting new creative teams to torment James Howlett in recent memory. I was more than enthusiastic to hear that the pair was getting back together to work on the character again, but I wasn’t as pleased to find out it would be in the form of a new monthly title priced at $3.99. Of course it’s no coincidence that new book is titled ‘Wolverine: Weapon X’, considering there’s a movie just a few weeks away entitled ‘X-Men Origins: Wolverine’ and it primarily deals with his experiences with the Weapon X program. Marvel made a very similar move with last year’s ‘Iron Man’ film, releasing a new title, and then virtually ceasing to pay attention to the original, however I don’t think that’s going to be the case here.

The arc is entitled “The Adamantium Men,” and as far as the debut issue is concerned, I wasn’t blown away by it. There’s a whole lot of killing and death being handed out in the jungle of Columbia by some strange, shadowy, military looking guys, complete with healing factors and claws very similar to the ones wielded by a certain drunken Canadian we all know so well. This of course doesn’t sit well with Logan, once he finds out about what’s going on, and he’s off on an adventure to South America for sunny beaches, senoritas, and bloodshed.

Aaron writes Wolverine like he’s known the guy personally for many years. There’s nothing about the characterization or dialogue that feels stale or rehashed, which is pretty risky considering the guy is available (in one form or another) in just about 25% of Marvel’s monthly releases (New Avengers, Dark Avengers, Uncanny X-Men, Astonishing X-Men, X-Force, Wolverine, Wolverine Origins, etc.). Ron Garney is on top of his game with the pencils in this issue, there’s something very Kubert-esque to way his line work comes together and I’m a huge fan.
I’m all for new, exciting stories featuring Mr. Short, Dark and Hairy but I don’t see why it couldn’t have been done in the original title, with a $2.99 price tag.
  BATTLE FOR THE COWL-MAN BAT #1
Writer: Joe Harris  Artist: Jim Calafiore
Review By: "Sweet" Dan Sweet
Publisher: DC Comics,  Shipped On: 040109
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Spinning out of the events in BATTLE FOR THE COWL, Gotham City is in chaos and the villains of Arkham Asylum are running amok. One such villain is the evil Doctor Phosphorus who seeks out another scientist in this one-shot to help him grow even more powerful. But when that scientist is Kirk Langstrom, a.k.a. Man-Bat, Doctor Phosphorus - and all of Gotham - will get much more than they bargained for!
SWEET'S REVIEW:
If I never have to read a book drawn by Jim Calafiore again I might (might) die a happy fan-boy. But seriously, out of all the candidates for potential Battle for the Cowl one shots, why in the hell was Man-Bat even in the running? Writer Joe Harris does the best he can with the black sheep of Batman’s extended family, but considering Man-Bat is at best a shoddy Jekyll & Hyde homage, and at worst an even shoddier impersonation of Spidey’s Lizard.

Let me break the story down real quick for you, guy takes serum, freaks out, becomes monster, tries his best to retain his humanity, blah, blah, blah. When the evil Dr. Phosphorus kidnaps his wife, Dr. Kirk Langstrom takes to the skies as the monstrous Man-Bat, looking to find any and all information on her whereabouts. Guest starring the Outsiders (for like 2 pages) and another character I’m unfamiliar with called Lynx (either of which I’d rather read about instead of Man-Bat) which I’m guessing is setting up Dr. Langstrom for some sort of an appearance in the upcoming Outsider’s book.

Like I said at the top, Jim Calafiore is the most atrocious artist I’ve ever had to endure in my entire life. He has to have some sort of incriminating photos of someone at DC, that’s the only reason I can think of to justify how he keeps getting work. I really hope someone wises up and he’s sent packing to Johnny DC, or even better the unemployment line.

If you’re a Man-Bat fan (which I can’t imagine anyone is) or even just a Battle for the Cowl collector I’m still going to have to advise everyone to stay as far away from this stink bomb as possible.
  BATMAN BATTLE FOR THE COWL #2
Writer/Artist: Tony Daniel
Review By: "Sweet" Dan Sweet
Publisher: DC Comics,  Shipped On: 040809
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
With the destruction of Arkham Asylum and dozens of Gotham City's most lethal villains rioting through the streets, it would seem that Nightwing, Robin and their allies have their hands full. But they hadn't counted on the return of Batman himself! But is it really The Dark Knight? If so, why is he acting so strangely? And if not, is this a threat that could mean the destruction of Gotham? This 3-issue series continues to shock and surprise as the battle shifts to the next level with a face-off and ending that will have everybody talking. Who has earned the right to be Batman? Who thinks they deserve it? Robin? Nightwing? Jason Todd? Who will ultimately win the BATTLE FOR THE COWL?
SWEET'S REVIEW:
There is a war going on in Gotham City. To be entirely accurate it would seem there are two wars going on, one erupting in the community of villains that plague the streets of Gotham city, and another between those who seek to follow in the late Batman’s footsteps to defend it. The villains seek power and control, so they can profit from the demise of the caped crusader, while three young men struggle with the proper way to honor his legacy.
I had no idea this book was going to be so heavy, but there’s stuff that I absolutely didn’t expect DC to have the guts to do. I don’t want to get into too much detail, but the hits start early and just keep on coming. The reveal of the gun-toting Batman’s identity is exposed a few pages into the issue, and it really shouldn’t come as a surprise to anyone who’s been following the main Batman title over the last year, but the revelation of a second Bat-Cave was pretty shocking considering the ramifications that could have on the title in the future.

What I’m most surprised about is how dedicated DC seems to be following Grant Morrison’s bat-blueprint laid out for us in issue #666 (go back and read it, and you pretty much can guess the ending to this mini-series). The thing is, Grant Morrison’s writing has injected a new life into Batman AND his mythology. By taking all the hokey, crappy, nonsensical, silver age tales and providing a much needed dose of “reality,” he’s crafted some of the most creative and entertaining bat-tales I’ve ever read.

As for the removal of Bruce Wayne/Batman from the very title that bears his namesake, I love it, and think it was a genius move. I consider myself a very strong advocate of evolution in comics, and keeping in mind the reputation DC has built for itself on the backs of its legacy characters I can’t possibly think of why, of all the characters in the entire DCU, Batman should remain, forever unscathed, as some sort of nigh-untouchable trinity (yeah, I know…*sigh*). He’s just a man; with no powers, no power battery, no flight ring, no speedforce, and nothing that allows him to slow the effects of aging his legacy should be the only one that can’t be passed on? I appreciate the forward momentum Grant Morrison is attempting to give the characters; I hope it isn’t derailed the moment Christopher Nolan and Christian Bale decide to get back to work.

The last page of this issue left my mouth wide open, eagerly anticipating the day, thirty or so days from now, when I’m cracking open the finale of this incredible mini-series. A cliffhanger like that would be expected by well-renowned, established writers, but Tony Daniel? C’mon, as well as the guy can draw I don’t think anyone really took his writing that seriously, but I think he’s shown he’s got the chops to keep a story well-paced and interesting, while at the same time maintaining the high quality art that we’ve come to expect from him. Kudos Mr. Daniel, kudos.
  FLASH REBIRTH #1
Writer: Geoff Johns  Artist: Ethan Van Sciver
Review By: "Sweet" Dan Sweet
Publisher: DC Comics,  Shipped On: 040109
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
Through the decades, many heroes have taken the mantle of The Flash, but they all ride the lightning that crackles in the wake of the greatest hero the DC Universe has ever known, the man who sacrificed himself to save the Multiverse: Barry Allen! Following the events of FINAL CRISIS, Barry has beaten death and returned to a fast-paced world that a man out of time wouldn't recognize. Or is it a world that is only just now catching up? All the running he's done before was just a warmup for the high-speed race that he and every other Flash must now run, because even though one speedster might have beaten death, another has just turned up dead! From Geoff Johns and Ethan Van Sciver, the visionaries responsible for the blockbuster GREEN LANTERN: REBIRTH and THE SINESTRO CORPS WAR, comes the start of an explosive and jaw-dropping epic that will reintroduce to the modern age the hero who single-handedly birthed the Silver Age of comics! DC history will be made, and the Flash legacy will be redefined!
SWEET'S REVIEW:
So it would seem that everything old is new again in the DCU. It was just a couple of years ago we were treated to the return of silver age icon Hal Jordan, shortly followed by ‘Infinite Crisis’ and the return of Earth-2’s Superman, Superboy Prime, Alexander Luthor, and Donna Troy. So it really shouldn’t come as a surprise to anyone really that DC E-I-C Dan DiDio has opted to put Johns and Van Sciver to work bringing back everyone’s favorite Flash, Barry Allen (or at least DC would have us believe we like him better than Jay, Wally, and Bart).
This is a solid first issue from a pair of creators who are at the top of their respective games. Ethan Van Sciver’s art is pitch-perfect, and this is coming from a guy who never particularly cared for his style. Say what you will about Geoff Johns and his overall direction of the DCU, but the guy was seemingly born to write The Flash and Green Lantern, and you’ll find them both in this very story.

With that said, let me get something off my chest, I just don’t get the appeal of The Flash. I don’t get it and I never have. He runs, really fast; see, I got that much, but what else does he do? Iron Man is a futurist (whatever that is), Batman is a detective, Spiderman is a genius, Aquaman is the hero who talks to fish, every funny-book crime fighter has his niche that puts him a step against his foes, even if he was powerless, so what about The Flash? He runs fast (said that), and does stuff really fast (yep), so I guess that means he punches people really fast (ok), which is great (I guess), if all you do is fight is a bunch of guys in dumb outfits with names like The Trickster, The Piper, and Captain Cold (wait a sec…), but this guy is in the JLA, he’s one of the DCU’s most celebrated heroes. Heck there’s even a museum erected in his honor, which plays pretty big part in helping Barry recalibrate his bearings upon his miraculous return. Which is exactly why I found this issue so enjoyable, even for a guy who hasn’t really picked up a Flash comic, there’s a sense of wonder, even for the main character. You’re right there with Barry Allen as he catches himself up on what’s been going on in his world while he’s been gone, so never fear if you’ve never read the Flash, because anything that you need to know they bring you up to speed on real fast (Arg! No pun intended).

Of course with the return of Barry Allen is the inevitable return of the god-awful idea that just won’t die, the Flash-costume-storage-ring. God, shit like that has no place in modern comics. Spiderman’s costume is under his clothes. Superman’s costumer is under his clothes (or any spare phone booth in Metropolis). Why is it that the Flash feels a need to cram his entire suit (with the big yellow boots) into a tiny little ring? I DON’T GET IT!
I’ll stick around for the ride, just to see what they do with the character now that he’s back. If the book is half as good as all the buzz surrounding the character on the internet then I’m sure I’ll find something to like about it.
  AMAZING SPIDERMAN #590
Writer: Dan Slott  Artist: Barry Kitson
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics,  Shipped On: 040109
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
FACE FRONT Part 1 (of 2)-An adventure from Spider-Man and the Fantastic Four's past is about to have a profound effect on their future...That's if Spidey and the Torch can stop fighting long enough to notice! What's the cosmic-level rift that's dividing two of the Marvel U.'s best friends? Plus, a dark turn for Harry Osborn. A new role for Mr. Negative. And the start of a story that's going to effect almost every title at Marvel Comics! We kid you not!!!
SWEET'S REVIEW:
They managed to keep Spidey’s civilian identity secret for close to 40 years, then Mark Millar came along, started a super hero civil war and revealed to the world that Peter Parker had been your friendly neighborhood Spiderman the whole time. The idea was that there were so many stories to be told with a Spiderman who’s identity was public knowledge; that is, until a year later when Mary Jane ‘made a deal with the devil’ and removed her marriage to Spiderman from existence in exchange for Aunt May’s life, thus reversing the unmasking and removing the knowledge of Spidey’s true identity from the minds of everyone in the Marvel U.
What’s that you say? What about Spidey’s friends Matt Murdock and Johnny Storm? What about the guys he’s trusted with his secret before anyone else? Nope, not even they know who it is under the mask. They have memories of seeing him without his mask on, but no one can seem to recall what he looks like. As you can imagine many more questions have been raised by this explanation than answered, and Dan Slott plans on delivering some long awaited clarity to Spider-fans everywhere, starting with this issue.

During an adventure to the Macroverse (a universe that exists above our own) with Marvel’s first family, the Fantastic Four, Spidey spent a majority of his time unmasked. When the Fantastic Four receive a distress call from that very universe years later they return with Spidey along for the ride, only to find out the five of them are considered Gods on that world. This gets a rise out of Johnny, who is extremely bent out of shape regarding his lack of ability to remember anything about who is friend is under the mask. There are a few character beats with the extended cast, including Martin Li’s potential candidacy for mayor following Bill Hollister’s concession.

Dan Slott is hit or miss to me, and this issue just feels like he whiffed it pretty bad. There are some cool elements, especially when Peter gets all scientific with Reed. I don’t think enough writers showcase Peter’s smarts enough, choosing instead to settle on the funny, sarcastic side of his personality, but he really shines as one of the smarter people in the Marvel U. Barry Kitson’s art just really isn’t my thing. That’s not to say that it looks bad, or is unappealing in anyway, I just find other artists take on the web-head waaaaaaaaay better. Not to mention his Sue Storm and Reed Richards look more like siblings than a married couple, blah!
  PHANTOM GHOST WHO WALKS #1
Writer: Mike Bullock  Artist: Silvestre Szilagyi
Review By: "Sweet" Dan Sweet
Publisher: Moonstone Comics,  Shipped On: 032509
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MOONSTONE'S SYNOPSIS:
It's time for a new beginning... a new focus...a new direction...and new issues more often! Welcome aboard story consultant (Iron Man writer) David Michelinie! Join us for stories torn from today's headlines of modern day Africa-told in a fashion true to the earlier/darker days of The Phantom strip! In this issue: When a UN peace-keeping mission in Northern Africa takes an explosive turn for the worse, The Phantom soon discovers that this is but the opening shot in a war to end all wars, waged by an army who lusts for their own martyrdom!
SWEET'S REVIEW:
Who is The Phantom? No seriously, because I just read the comic and I have no idea.

Local (and I mean local, these guys are out in Cal City) funny-book publisher Moonstone takes a stab at pulp legend The Phantom created by Lee Falk, and I’m afraid they missed the mark by a mile. Or maybe I did, I can’t tell, because the story didn’t give me enough to go on. Sure The Phantom showed up, punched some bad guys, did some spooky-guy stuff readers have come to expect from pulp/strip heroes of that era, but this felt like it was based in the present, and I’m not sure the same formula works the way it should.

I’d like to take the time now to nominate The Phantom for the award for worst super-hero costume EVER. Are you telling me this guy runs around in a purple body stocking with two pistols hanging from his belt, his face only disguised by a domino mask? Yeah right. It’s time for this guy to get a new-millennium make over ala ‘Squadron Supreme,’ so this book doesn’t feel like it’s stuck in the 40’s.

Writer Mike Bullock’s stiff dialogue didn’t make a fan of me either. The only characters that seemed realistic were the maniac terrorists known as ‘The Cleansing,’ everyone else from The Phantom, to random passengers on the cruise ship, to the authorities were less believable than Arnold Schwarzenegger as Mr. Freeze. The art is alright, but only just alright, with not so much as one outstanding panel through out the whole book.

If you’re a fan of the classic Phantom stories then maybe you’ll find this more enjoyable than I did, but if you’re looking for a new take on an old-school character you’re going to have to look elsewhere. Instead of rehashing old formulas and giving us what they think people want to see from The Phantom team should at least try to take some risks when, essentially, reintroducing a character to a new generation of readers, otherwise it comes off as dull, just like this did.
  JUSTICE SOCIETY #25
Writers:  Geoff Johns & Jerry Ordway   Artist: Jerry Ordway
Review By: "Sweet" Dan Sweet
Publisher: DC Comics,  Shipped On: 040109
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC'S SYNOPSIS:
The "Black Adam and Isis" epic concludes here! With Billy Batson banished from the Rock of Eternity, the Justice Society calls upon an old friend to help in the battle against the Black Marvel family and stop Black Adam and Isis once and for all!
SWEET'S REVIEW:
What is there really to say about writer and current DC mainstay Geoff Johns? The guy is arguably the DCU’s most popular writer and his runs on titles like The Flash, Green Lantern, and 52 will go down as some of the best stories ever told with those characters. But, how does a writer manage to build any sort of character dynamic with a book revolving around a team with twenty members? Sure, one could argue that his work with the Green Lantern Corp. solidifies his ability to juggle multiple character casts with ease; however the Corp. comes off as a glorified sci-fi police serial. The Justice Society, with its eclectic cast of colorfully eccentric do-gooders has all the makings of a silver-age smorgasbord fit for the most finicky of fans, but they just couldn’t hook me.

I did enjoy the continuation of Mary Marvel’s story from Countdown and Final Crisis, and her corruption of Billy Batson was really cool. I’m also a big Black Adam fan, and I hate the way they play him off as the psychotic, murderous dictator after the progression the character saw in 52 (yeah I read WW3, which immediately saw the character revert back to his old ways, but I’m not sold on it…this guy needs a slot on the Justice League to flex some super hero muscle). I’m familiar with most of the characters on the team, but I just didn’t find anything about any of them that was relatable in any way. The story is told primarily from Atom Smasher’s perspective, which I found ridiculous (there is an entire human emotional spectrum and EVERYONE wants to write super heroes as whiny, immature children).

I can say that the story does have some redeeming qualities, not the least of which is where it leaves the Marvel and Black Marvel families respectively. I just find it unfortunate characters with as rich a history and mythology as the Marvels have been relegated to second-string status, when they can throw down with the best of them in the DCU.

Jerry Ordway’s art is classic in feel, and its approach to story telling. It fits the book quite well and is reminiscent of what the art on Justice Society probably looked like 20 years ago, not really my cup of tea but I can appreciate it for what it is.
  WILDCATS #9
Writer: Christos Gage  Artist: Neil Googe
Review By: "Sweet" Dan Sweet
Publisher: DC/Wildstorm Comics,  Shipped On: 032509
MSRP: $2.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
DC/WILDSTORM'S SYNOPSIS:
After struggling to survive in Los Angeles, the appeal of Majestic's Hawaiian utopia proves too powerful a pull for some members of the team. But what's really going on in the tropical paradise - and will the truth tear the team apart? Also, Christos Gage and artist Ivan Reis (GREEN LANTERN) team for a two-part backup that at last reveals the fate of StormWatch: Team Achilles and just how Flint joined up with the current team!
SWEET'S REVIEW:
What the hell happened to the WildCats? Seriously, it used to be a flagship Image title. That rickety, old, codger Alan Moore even took a stab at writing it, managing to advance the characters more in six issues than series creator Jim Lee had managed in over two years. Joe Casey even wrote the heck out of the characters in WildCats 3.0 (my personal favorite of any incarnation of the series) along with fantastic artists like Dustin Nyguen and Duncan Rouleau. Then DC absorbed Wildstorm, hit the reset button, and everything they’ve done since then has been absolute drek.

Apparently, Armageddon has wrought the Earth asunder in the Wildstorm Universe, and Majestic has been holed up in Hawaii, building a utopia. The WildCats believe their friends are being held against their will and investigate, only to uncover an even bigger secret. Oh. My. Gosh.

The writing is blah, but that doesn’t surprise me because I don’t think Christos Gage can write very well at all. The art is beyond sub-par. Neil Googe is a poor man’s Dustin Ngyuen, and it hurts to see him butcher human anatomy in ways I don’t think I’ve ever seen done. I don’t think the guy drew more than seven panels with backgrounds in the whole book.

Boo WildCats! Boo Christos Gage for completely missing the mark! Boo DC comics for allowing this title to fall by the way side, and nearly disregarding the entire universe as a whole! WildCats used to be a fun and innovate take on the tacky 90’s team-book trend, now it’s just clichéd and boring. Too bad Wildstorm’s Armageddon couldn’t get the job done.
  DESTROYER #1
Writer:  Robert Kirkman Artist: Corey Walker
Review By: "Sweet" Dan Sweet
Publisher: Marvel/Max Comics,  Shipped On: 040109
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
For sixty years, Keen Marlowe has been a super hero, taking down bad guys, fighting the good fight. But it's is about to come crashing to an end. See, Marlowe is dying -- maybe today, maybe tomorrow, the only question is when. But Marlowe isn't about to go quietly into the night. Before he goes, he intends to leave the world a safer place for his family. And if that means hunting down -- and murdering -- every super-villain he can, so be it. They don't call him "Destroyer" for nothing.
SWEET'S REVIEW:
Here’s the thing I love about Robert Kirkman, the guy BELIEVES in comics. Say what you want about his run on Ultimate X-Men (I’m not its biggest fan), but anything the guy has a hand in creating from scratch is usually solid gold. Whether its his long running zombie epic The Walking Dead, or what could be, in my opinion, one of the best original super hero comics ever, Invincible, Robert Kirkman injects creativity and enthusiasm into every panel of every page that he scribbles out. Imagine my surprise to find a Marvel MAX title set to debut with his name plastered across the top of it. Now I’m not a huge fan of the MAX line of titles, I think they promote vulgarity for vulgarity’s sake, but Kirkman does it so well that I didn’t question the insane amount of blood and guts that end up on the wrong side of a bunch guys’ bodies.

A few questions running through your head right about now may be, ‘Who the hell is Destroyer?’, ‘Why is he running around in, what I could only describe as, a Skrull mask?’, ‘Why should I bother picking this up?’ That last one may be more relevant if you got hosed by purchasing the MAX Foolkiller series, (blah). Here are a few quick answers for you: A golden age character Marvel has done almost nothing with. Looks like a Skrull mask, but it's actually his golden age mask. And, because it is totally rad, with SPECTACULAR art by Corey Walker, whom I’ve never heard of, but I hope to see a lot more often.

Maybe that’s the key to, what I think is, this book’s major success. The art is unassuming, and never too in-your-face, even though everything about this book is in-your-face. The clean lines and bright colors (courtesy of Val Staples, whose work I raved about in my review of Incognito by Brubaker and Phillips) give this book a cartoony feel, without coming off as childish. I mean seriously what’s so great about cross-hatching anyway?

Talk about coming out of left field, I feel like this book blindsided me, and I don’t even know what’s going on yet. His wife has a robot arm? His doctor’s office is under water?! His brother…well, I won’t get started on his brother. Old guys, super powers, fisticuffs, and blood and guts, seriously what’s not to love about a book like this? BUY IT!
  X-MEN MANIFEST DESTINY-NIGHTCRAWLER
Writer: James Asmus  Artists: Jorge Molina & Ardian Syaf
Review By: "Sweet" Dan Sweet
Publisher: Marvel Comics,  Shipped On: 031109
MSRP: $3.99 each (15% OFF during it's 1st Week of release only at Alternate Reality!)
MARVEL'S SYNOPSIS:
Since the move to San Francisco and after the events of X-Infernus, Nightcrawler realizes a hard truth-he has to quit the X-Men. Kurt has realized that the X-Men just don't need him anymore. He hasn't been operating at his highest levels and even the biggest strength he has - teleportation - has been made redundant by Pixie who can do it better and more efficiently. Don't miss the departure of one of the most important characters in X-Men history.
SWEET'S REVIEW:
Ok, so admittedly I’m not a fan of the one-shot style of comic book storytelling. That aside, I can tell a good comic when I see one, and that’s, surprisingly, exactly what I got from this issue, a good comic, not a great one, but good nevertheless.

In case you don’t know, Marvel’s band of merry mutants tend to be a bit on the melodramatic side of emotional volatility, and this book’s premise relies strongly on the established cry-baby attitude of X-Man Kurt Wagner, better known as Nightcrawler. In a wacky bit of storytelling-tomfoolery Kurt wakes up on the wrong side of the bed one day and decides his days as an X-Man are behind him. He’s not teaching, he’s not as strategically necessary, blah, blah, blah, whine, whine, whine, and as most X-Men do at some point or another, he heads home on a journey of self discovery.

Y’see, the last time Kurt was home in Winzeldorf, Germany, he was pursued by a mob wielding torches and pitchforks, looking to slay the furry, blue mutant. A lot of time has passed since then, and the world has changed quite a bit, and, apparently, so has the town’s stance on Nightcrawler, seeing as how they’ve erected a museum in his honor. That’s right, an entire museum dedicated to a teleporting, swashbuckling demon priest. Yikes.

Ok, so it turns out the museum is legit, owned and operated by a young American woman who claims to have been rescued by Nightcrawler during some X-related scrap, but the reason he was invited is a bit more complicated. A second demon-like creature has appeared in the town, and children have started coming up missing. The townsfolk are hoping Nightcrawler can see past their actions, to help them rid their home of the beast. Of course it wouldn’t be much of an X-Men comic if there wasn’t some form of violence, followed closely by revelation, then resolution. All of which comes wrapped in a convenient bow, with no real bearing on the X-Universe in general. Interesting though, was the appearance of Mephisto at the end of the story. Quite a controversial character as of late, the Marvel U’s Lord of Darkness attempts to lure Nightcrawler into his fold for some ‘demon war’ that I’m hoping will be elaborated on at a later time, especially after the backlash Marvel felt after using the character to tie up the end of a certain Spider-story.

The art was phenomenal, I sincerely hope we see both of these talented guys doing more work in the near, near future. The story was solid, but it does ring kind of hollow, they introduce a potential ally to the X-Men and then (well…). Bringing Kurt out of his shell for about 5 whole minutes before casting him back into his role in the X-Men with blatant disregard for any attempt made at moving him forward as a character. Overall it’s a solid read, but not a must have.

All Books/Characters pictured herein are © Copyright 2009 by their respective owners. No rights given or implied by Alternate Reality, Incorporated.

Reviews © 2009 Alternate Reality, Inc.

OTHER REVIEWS...

RASSLIN' REVIEW

Pay Per Views and House Shows, we layeth the Smaketh- Down on both!

KIDS REVIEWS

Dozen's of kid friendly titles arrive every week and we review the ones that stand out.
AT THE MOVIES

Every week we give you our opinion on what's playing at the cinema.

RETURN TO TOP